Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Added carrier vehicles - not showing

Posted: Sun May 25, 2008 11:38 pm 

Replies: 11
Views: 5046


I'll give that a go, but it looks awfully similar to my 1st attempts. I don't mind if the mod crosses over into clientside, as long as these flaks will spawn. Thanks.

 Forum: Questions / Need Assistance   Topic: Added carrier vehicles - not showing

Posted: Sat May 31, 2008 11:14 pm 

Replies: 11
Views: 5046


I'm onto changing the carrier vehicles into other vehicles. I'm attempting to change the corsair and sbd on the enterprise into a yak9 and a spitfire on a "map for map basis" without editing the objects.rfa. I checked the tutorials (the DC one for changing carrier vehicles) and I came up w...

 Forum: Questions / Need Assistance   Topic: Added carrier vehicles - not showing

Posted: Sat Jun 07, 2008 1:30 am 

Replies: 11
Views: 5046


Thanks all, Iced has now solved it. :D

 Forum: Questions / Need Assistance   Topic: Simple Question

 Post subject: Re: Simple Question
Posted: Wed Jun 11, 2008 8:05 pm 

Replies: 5
Views: 2440


Yea I'm sure you need to open some ports

 Forum: Questions / Need Assistance   Topic: Diasbling Parachutes

 Post subject: Diasbling Parachutes
Posted: Wed Jun 18, 2008 5:47 pm 

Replies: 3
Views: 1537


I'm sure it's possible, but couldn't find it anywhere in the search.

So how would I disable on a custom map I've made?

Thanks.

 Forum: Questions / Need Assistance   Topic: Diasbling Parachutes

 Post subject: Re: Diasbling Parachutes
Posted: Thu Jun 19, 2008 7:47 pm 

Replies: 3
Views: 1537


Hehe thanks very much bear, couldn't see that :razz:

 Forum: Questions / Need Assistance   Topic: Quick question needing quick answer

Posted: Thu Jun 26, 2008 10:22 pm 

Replies: 13
Views: 4164


Thanks very much :)

 Forum: Questions / Need Assistance   Topic: Quick question needing quick answer

Posted: Thu Jun 26, 2008 7:05 pm 

Replies: 13
Views: 4164


Quick question needing quick answer ;)

If I were to change the grenade detonation time (after throw), how would I do it? Say to increase/decrease the time after nade thrown before the nade explodes. Hehe thanks.
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