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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Sound doesnt work mapbased

Posted: Wed Apr 13, 2005 5:14 am 

Replies: 3
Views: 1425


 Forum: Questions / Need Assistance   Topic: Is it possible to change Maps to a "NIGHT VERSION"

Posted: Thu May 12, 2005 2:37 pm 

Replies: 3
Views: 1624


I looked up and down ... nobody else had the idea to make a nightversion of El_Alamein or other DCF maps ?
I wonder if its doable via SSM, or maybe someone knows how to do it via DCF Mod.

Sounds like an idea ? plz let me know :)

Greetings Zaitsev Jr.

 Forum: Questions / Need Assistance   Topic: Is it possible to change Maps to a "NIGHT VERSION"

Posted: Thu May 12, 2005 6:00 pm 

Replies: 3
Views: 1624


Allright, i got it to where the vehicles and all is dark, (Operation Bragg), but i cant seem to get the sky dark ... :(

I changed the init/terrain to that of Operation Bragg, looks cool already ...

But i still have bright blue sky and light Buildings + the sun to go with it:(

 Forum: Questions / Need Assistance   Topic: Working Version of El Alamein Nights, crashes Clients

Posted: Sat May 14, 2005 11:22 pm 

Replies: 9
Views: 3356


I have made a Version of El Alamein Day 2 wich is set Nights with Bits from Operation Bragg and Basrah Nights, however we can?t get it to run Multiplayer, but it runs as Single. When trying to connect to server, both have same files, it crashes client halfway through loading. ??? http://www.schatten...

 Forum: Questions / Need Assistance   Topic: Working Version of El Alamein Nights, crashes Clients

Posted: Sun May 15, 2005 10:41 am 

Replies: 9
Views: 3356


excuse my handwriting, (dam german :) , we throw capital letters around like candy on carneval ) Sorry about the Link by now i am left with this: GeometryTemplate.detailTexName bf1942\levels\DC_Operation_Bragg\Textures\Detail Does that my cause the problem ? Cause I can?t seem to find a folder named...

 Forum: Questions / Need Assistance   Topic: Operation Bragg - Where did they hide the textures ???

Posted: Sun May 15, 2005 1:07 pm 

Replies: 2
Views: 1649


Looking around to make a nightversion of El_Alamein i came across this: ShaderManager.setTextureParam envmap bf1942/levels/DC_Operation_Bragg/Textures/ENVMAP_G_.rcm but when i look into DC_Operation_Bragg.rfa there is no folder named textures, also missing the folder INIT, which should contain Terra...

 Forum: Questions / Need Assistance   Topic: Working Version of El Alamein Nights, crashes Clients

Posted: Sun May 15, 2005 10:11 pm 

Replies: 9
Views: 3356


control points, hmmm i will check into that ... meantime i worked on the sky and stuff, check it out ... it still needs work but right now my main prob is to get it multiplayerable ... http://schattenk.de/ftp/fga/El_Alamein_Nights.zip Oh, and sorry for posting on SSM , this has now become a general ...

 Forum: Questions / Need Assistance   Topic: DC wake with bf42 original weapons

Posted: Sat Apr 07, 2007 4:45 pm 

Replies: 2
Views: 1616


in order to adjust the damage u have to "recode" the materials back to original values. take the materials code from bf1942 and paste it at the end of objectspawntemplates. rem out the entries for the kits in init.con and use org bf9142 kits instead but put them in the conquest.con file. f...
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