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Forum: Questions / Need Assistance Topic: Object Spawn Template Cap? |
[TKO]Twist |
Posted: Wed Sep 30, 2009 7:14 pm
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Replies: 15 Views: 11419
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Forum: Questions / Need Assistance Topic: Object Spawn Template Cap? |
[TKO]Twist |
Posted: Thu Oct 01, 2009 3:27 pm
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Replies: 15 Views: 11419
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Who's that guy?
And, are you guys seriously about the spawner shit? Must test that out. |
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Forum: Questions / Need Assistance Topic: Weapon that shoots vehicle as projectile |
[TKO]Twist |
Posted: Thu Oct 01, 2009 3:31 pm
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Replies: 16 Views: 13374
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ObjectTemplate.Active Landmine ObjectTemplate.ProjectileTemplate aagunspawner |
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Forum: Maps You've Modded/Created Topic: Custom map: Streets of Paris (inf) |
[TKO]Twist |
Posted: Thu Oct 01, 2009 3:32 pm
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Replies: 14 Views: 38107
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Forum: Questions / Need Assistance Topic: Help with BF2 style helicopter hover... |
[TKO]Twist |
Posted: Thu Oct 01, 2009 3:37 pm
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Replies: 15 Views: 11548
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Kinda hover mode, dunno if it works for '42 rem //// AntiGrav \\\\ ObjectTemplate.create FloatingBundle F_Pelican_0g_AntiGrav ObjectTemplate.HullHeight 130000 rem ObjectTemplate.setFloatMaxLift 2.445 rem ObjectTemplate.setFloatMinLift 2.445 ObjectTemplate.FloatMaxLift 9.8 ObjectTemplate.FloatMinLift... |
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Forum: Questions / Need Assistance Topic: Weapon that shoots vehicle as projectile |
[TKO]Twist |
Posted: Thu Oct 01, 2009 7:25 pm
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Replies: 16 Views: 13374
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ObjectTemplate.Active Landmine ObjectTemplate.ProjectileTemplate aagunspawner ObjectTemplate.projectilePosition 0/0/10
The last number is how far to the front or back, I haven't tried this, it could be -10 to get it in front of you. |
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Forum: Questions / Need Assistance Topic: Using BF42 Objects in BFV |
[TKO]Twist |
Posted: Fri Oct 02, 2009 4:49 pm
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Replies: 18 Views: 17105
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Which map? I don't see a DL link anywhere |
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Forum: Questions / Need Assistance Topic: Weapon that shoots vehicle as projectile |
[TKO]Twist |
Posted: Fri Oct 02, 2009 4:51 pm
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Replies: 16 Views: 13374
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First time for you? We used it in 'nam all the time, You gotta do MaxObjects on the spawner.
add this line to the spawner ObjectTemplate.maxNrOfObjectSpawned 1 |
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