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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: El Alamein Hangar Wall Hack

Posted: Thu Mar 31, 2005 2:36 am 

Replies: 17
Views: 6598


 Forum: Questions / Need Assistance   Topic: El Alamein Hangar Wall Hack

Posted: Wed Apr 06, 2005 4:22 am 

Replies: 17
Views: 6598


Sorry Yithian I have been slack in responding to you. I put your code up on our server and added the CO hangar as well, it runs without any problems that I have noticed. I tested it at the op hangar and it did kick me. Although I haven't worked out how to get into the Co hangar, but I would assume i...

 Forum: Questions / Need Assistance   Topic: Changing control points

 Post subject: Changing control points
Posted: Tue Apr 12, 2005 5:57 am 

Replies: 3
Views: 2134


I am doing a DC Final Mod on Iwo Jima. I changed all the control points on the island at the start of the map to Team 0, so that they start off grey. Even though the flags start grey and you can not spawn at the flags, the Control points still appear to the OP team as if they can spawn at them. How ...

 Forum: Questions / Need Assistance   Topic: Changing control points

Posted: Tue Apr 12, 2005 11:08 pm 

Replies: 3
Views: 2134


Ok I fixed it.

I added a copy of the spawnpointmanager.con from the BF levels folder Iwo_Jima.rfa to my DC Iwo_Jima_001 conquest RFA. Then I changed the setting in spawnPointManager.groupTeam 1 to 0 for all flags and no more ghost spawn points.

Thanks for your Help

 Forum: Tutorials and Guides   Topic: Minor Correction

 Post subject: Minor Correction
Posted: Sat Apr 16, 2005 8:00 pm 

Replies: 0
Views: 2873


The Global soldier spawns list http://www.toolazy2p.com/modules.php?name=Server_Side_Mods&page=globalsoldierspawns.html has a minor mistake in the last solder spawn for the LCAC2 Should be spawnPointManager.group 85 spawnPointManager.groupTeam 2 DCX: DCX_LCACSoldierSpawn2 (LCAC2) it currently is...

 Forum: Questions / Need Assistance   Topic: LCAC of Death

 Post subject: LCAC of Death
Posted: Tue Apr 19, 2005 12:43 am 

Replies: 11
Views: 5407


I am trying to make this as a SSM http://img107.echo.cx/my.php?image=screenshot298lf.jpg I can make it work on my machine but when I upload it the Defgun and SA-3 are not visible but are present. Then you can drive the LCAC, as soon as you switch to another position in the LCAC the client has a CTD....

 Forum: Questions / Need Assistance   Topic: LCAC of Death

Posted: Wed Apr 20, 2005 4:30 am 

Replies: 11
Views: 5407


The only reason the Physics are set to 0 was because they did not work when not set. I just tried setting all 3 to 1 and it still did not work. The Defgun and SA-3 are pushing the LCAC down below the water and you can't drive the LCAC away because it hits the Defun and SA-3 .

Any other suggestions?

 Forum: Questions / Need Assistance   Topic: Disabling ExPacks

Posted: Fri Apr 22, 2005 3:03 am 

Replies: 4
Views: 2816


Try this ObjectTemplate.Active GrenadeAllies ObjectTemplate.magType 1 ObjectTemplate.Active ExpPack ObjectTemplate.magType 1 Can be used to disable any weapon. It still looks like the weapon works but fires Blanks only. Can't remember what the C4 did but it will definately disable the C4 and Nades a...
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