Author |
Message |
Forum: Questions / Need Assistance Topic: Toss a plane to escape |
Apache Thunder |
Posted: Sat Oct 04, 2008 5:55 am
|
|
Replies: 29 Views: 11812
|
Oh, I wasn't aware this was for vanilla...lol Well it would work great for DC! |
|
|
Forum: Questions / Need Assistance Topic: Nearly finished a new vehicle...But has one last bug... |
Apache Thunder |
Posted: Sun Oct 05, 2008 6:45 am
|
|
Replies: 6 Views: 3400
|
I am working on a updated version of "The Simulator" that will include a new vehicle. This is the very first completely new vehicle I have made ever! (I did use some con settings from existing vehicles to get the correct settings and such though, but everything else I made myself) It is ma... |
|
|
Forum: Questions / Need Assistance Topic: Nearly finished a new vehicle...But has one last bug... |
Apache Thunder |
Posted: Sun Oct 05, 2008 3:45 pm
|
|
Replies: 6 Views: 3400
|
"objecttemplate.exittimer" doesnt seem to do anything for me. I will try placing the entry point outside the vehicle. I may have to adjust the nametag offset if I do that however.
EDIT. I've tried both now....No effect. |
|
|
Forum: Questions / Need Assistance Topic: positions on that vehicle! |
Apache Thunder |
Posted: Mon Oct 06, 2008 5:32 am
|
|
Replies: 12 Views: 5325
|
I would like to contribute some info to this topic. I have found that the coordinates of individual parts of a vehicle when used in relative to the vehicle are mostly the same in GMAX (I don't know about 3DS Studio, but I would assume the same) as they are in the con files (aka in game). So if you a... |
|
|
Forum: Questions / Need Assistance Topic: BFV PathMapping |
Apache Thunder |
Posted: Mon Oct 19, 2009 3:36 pm
|
|
Replies: 15 Views: 13796
|
Ingame...No...In a level editor...yes. |
|
|
Forum: Questions / Need Assistance Topic: Nearly finished a new vehicle...But has one last bug... |
Apache Thunder |
Posted: Mon Oct 06, 2008 6:13 pm
|
|
Replies: 6 Views: 3400
|
I FIXED IT!!!! I discovered that the bug was caused by the "network info" not being loaded for the vehicle. I wasn't sure if the Network.con file needed to be called in the vehicles loading con files (the loading con files don't exist for stock vehicles, only when loading custom objects th... |
|
|
Forum: Maps You've Modded/Created Topic: Some of the stuff I've made... |
Apache Thunder |
Posted: Mon Oct 06, 2008 9:14 pm
|
|
Replies: 36 Views: 24110
|
Thanks! UPDATE!: I have finished two new vehicles! One for "The Simulator" and another for my Mario Conversion mod. I will upload the updated "The Simulator" later, but here is some screenshots of the new Mario Kart vehicle: (click to enlarge) External View http://img300.imagesha... |
|
|
Forum: Vehicles and Weapons Modded Topic: RAH-66 Comanche....for DesertCombat! |
Apache Thunder |
Posted: Thu Oct 09, 2008 1:31 am
|
|
Replies: 3 Views: 17615
|
Yes as the titles says, I am working on my first "non-weird" project in awhile. I am attempting to convert the RAH-66 Comanche from the PoE mod of Battlefield Vietnam over to the DesertCombat mod of Battlefield 1942. I wouldn't say "attempted". Its mostly a success. Only bugs I n... |
|
|
Sort by: |