Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Vehicles and Weapons Modded   Topic: Exploding Soldiers, Grenade Landmines, .50 CAL pistols

Posted: Mon Jul 21, 2008 4:51 pm 

Replies: 16
Views: 11343


My clan's server has throwable mines and expaks. ObjectTemplate.Active ExpPack ObjectTemplate.velocity 50 ObjectTemplate.active Landmine ObjectTemplate.velocity 50 It works well, you can take out tanks from across map. They dont explode on their own though and the vehicle must be moving.

 Forum: Vehicles and Weapons Modded   Topic: "Vendetta" Tank Mod

 Post subject: Re: "Vendetta" Tank Mod
Posted: Mon Jul 21, 2008 5:31 pm 

Replies: 5
Views: 5226


Is this SSM or CSM? I inserted it into a map I was modding, first it made no difference, then it made map crash contantly, noone could connect.

 Forum: Vehicles and Weapons Modded   Topic: Better B17

 Post subject: Re: Better B17
Posted: Tue Jul 22, 2008 7:51 pm 

Replies: 25
Views: 18510


Sorry to revive old thread, but this is something along the same lines. Is it possible to add a forward-fireing .50 cal to a B17, controlled by pilot?

 Forum: Vehicles and Weapons Modded   Topic: "Vendetta" Tank Mod

 Post subject: Re: "Vendetta" Tank Mod
Posted: Thu Jul 24, 2008 3:40 pm 

Replies: 5
Views: 5226


Well I was pretty sure it was CSM but I thought I'd try it anyway. I'm pretty new to modding also so I wasn't 100% sure.

 Forum: Vehicles and Weapons Modded   Topic: Better B17

 Post subject: Re: Better B17
Posted: Thu Jul 24, 2008 3:42 pm 

Replies: 25
Views: 18510


Sounds very cool, similar to one in FH.

 Forum: Questions / Need Assistance   Topic: Willy with 3 Seats.....

 Post subject: Re: Willy with 3 Seats.....
Posted: Thu Jul 24, 2008 4:01 pm 

Replies: 10
Views: 5699


From what I understand, you can't add seats to vehicles using SSM. It must be CSM.

 Forum: Vehicles and Weapons Modded   Topic: ShermanDD

 Post subject: Re: ShermanDD
Posted: Thu Jul 24, 2008 4:10 pm 

Replies: 4
Views: 5385


I have amphibious tanks/APCs/jeeps on my server's Midway. I use a torpedo engine, and torps still work. ObjectTemplate.Active Sherman objectTemplate.speedMod 0 ObjectTemplate.damageFromWater 0 ObjectTemplate.hpLostWhileDamageFromWater 0 ObjectTemplate.addTemplate Lcvp_Floater ObjectTemplate.addTempl...

 Forum: Tutorials and Guides   Topic: Calling in an artillery barrage with binoculars

Posted: Tue Jul 29, 2008 4:27 pm 

Replies: 36
Views: 24110


I have this on my clan's bf1942 server and everyone loves it. rem *** Automated Artillery *** ObjectTemplate.Active Binoculars ObjectTemplate.MagType 0 ObjectTemplate.AmmoType 14 ObjectTemplate.magSize 10 ObjectTemplate.numOfMag 2 ObjectTemplate.reloadtime 10 ObjectTemplate.autoReload 1 ObjectTempla...
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