Author |
Message |
Forum: Battlefield Vietnam Topic: Nothing Spawning |
andrewvw |
Posted: Thu Aug 21, 2008 6:14 pm
|
|
Replies: 3 Views: 2556
|
every time i mod hastings (i did the "how to do a patch file") nothing spawns when i put the original code and save it nothing spawns but when i go to a server that has hastings everything works, can someone please tell me whats wrong or what i'm doing wrong |
|
|
Forum: Battlefield Vietnam Topic: Nothing Spawning |
andrewvw |
Posted: Fri Aug 22, 2008 10:25 pm
|
|
Replies: 3 Views: 2556
|
sorry it works now, when i finished the patch i used rfa explorer to edit it and it didnt work so i used winrfa and it did... kinda weird thx anywayz |
|
|
Forum: Battlefield Vietnam Topic: oh-6 with zippo flamethrower |
andrewvw |
Posted: Sat Aug 23, 2008 1:33 am
|
|
Replies: 13 Views: 6316
|
i was reading the tutorials for vehicles and i didnt find anything about changing its weapons (idk if its possible) but could i make the loach fire flames from each minigun.. i still dont realy understand ssm i only know how to add floaters to vehicles, replacing vehicles and add vehicles. so i trie... |
|
|
Forum: Battlefield Vietnam Topic: oh-6 with zippo flamethrower |
andrewvw |
Posted: Sat Aug 23, 2008 3:53 am
|
|
Replies: 13 Views: 6316
|
ok when nobody answers me i get impatient -.- lol so i this worked.. sorta ObjectTemplate.Active oh-6 ObjectTemplate.addTemplate ZippoFlamethrower ObjectTemplate.Active ZippoFlameFuel ObjectTemplate.heatAddWhenFire 0 ObjectTemplate.coolDownPerSec 1 ObjectTemplate.timeDelayOnOverHeat .3 BUT it shoots... |
|
|
Forum: Battlefield Vietnam Topic: oh-6 with zippo flamethrower |
andrewvw |
Posted: Sat Aug 23, 2008 4:15 am
|
|
Replies: 13 Views: 6316
|
hehe impatient again.. i got the positions, i decided to keep gunz, now i want to know if i can disable arty thing i set the flames for ObjectTemplate.inputFire c_PIAltFire so can someone tell me wat to do so i can stop the loach from callin for artillery? |
|
|
Forum: Battlefield Vietnam Topic: oh-6 with zippo flamethrower |
andrewvw |
Posted: Sat Aug 23, 2008 4:48 am
|
|
Replies: 13 Views: 6316
|
ok i got it.. without help -.- sorry for the unnecessary post again.. |
|
|
Forum: Battlefield Vietnam Topic: oh-6 with zippo flamethrower |
andrewvw |
Posted: Sat Aug 23, 2008 6:18 pm
|
|
Replies: 13 Views: 6316
|
its ssm.. i put 2 flamethrowers on the mutt so when u honk it fires flames from the sides rem rem *** Mutt Left Flamethrower *** rem ObjectTemplate.Active MuttHorn ObjectTemplate.addTemplate ZippoFlamethrower ObjectTemplate.rotation 0/0/90 ObjectTemplate.position -.7/.4/1 rem rem *** Mutt Right Flam... |
|
|
Forum: Battlefield Vietnam Topic: oh-6 with zippo flamethrower |
andrewvw |
Posted: Sat Aug 23, 2008 7:41 pm
|
|
Replies: 13 Views: 6316
|
but why? zippo flames r visible.. IM CONFUSED NOW! lol |
|
|
Sort by: |