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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Noob Q Re: Server side '42 modding

Posted: Sun Dec 31, 2006 12:17 am 

Replies: 12
Views: 6104


Hey guys...I'm not so much a noob to editing rfa files as I am getting them to be specifically server-side. For instance, a couple of mods I'd like to do (this is all vanilla bf1942): Turbo jeeps ONLY on wake island No tanks / explosives on berlin (ala 'ghetto berlin') Which files would I edit? Wher...

 Forum: Questions / Need Assistance   Topic: Anyone have??

Posted: Sun Jan 07, 2007 8:36 am 

Replies: 4
Views: 2162


ok, so if u were doing this for berlin open rfa berlin, then go under object spawns.con and delet all tank spawners (light and heavy) also do that in berlin_003 (under objectspawns.con) for the explosions if you didnt want nades / xpacks you would add this to your berlin object/spawntemplates.con O...

 Forum: Questions / Need Assistance   Topic: Is it possible to limit a amount of..

Posted: Sun Jan 21, 2007 7:37 am 

Replies: 14
Views: 6139


I'm going to guess "No." However, in my limited experience here, and immense use of the search tool, I can think of one, odd-ball way. That idea would be to remove the sniper kit, so no one can spawn as a sniper, and make a certain number of them spawnable on the map (they would pick them ...

 Forum: Questions / Need Assistance   Topic: Is it possible to limit a amount of..

Posted: Sun Jan 21, 2007 7:40 am 

Replies: 14
Views: 6139


 Forum: Questions / Need Assistance   Topic: DC wake with bf42 original weapons

Posted: Sat Apr 07, 2007 3:12 pm 

Replies: 2
Views: 1612


thats actually a cool idea...haha. There would probably be more people using assault, thats for sure. I'm sure since its DC now you have to change the damage settings...I'm just assuming everything was amped up in DC. I'm at work right now so I can't look (and its been awhile), but check wake.rfa's ...

 Forum: Questions / Need Assistance   Topic: Sprint Almost Working

 Post subject: Re: Sprint Almost Working
Posted: Fri Sep 28, 2007 3:36 am 

Replies: 29
Views: 7443


ok sorry its just really bugging me cuase sethealth didnt work speedmod didnt work im runnig out of ideas Explain how speedmod does not work? Yeah thats what I've been trying to tell him. Dude if you used speedmod you probably set it too high. Set it to zero and THEN tell us if it doesn't work. If ...

 Forum: General Discussion   Topic: Are you a quiter?

 Post subject: Re: Are you a quiter?
Posted: Sun Jul 27, 2008 9:20 pm 

Replies: 8
Views: 4450


this should be in the general forum :D

 Forum: Questions / Need Assistance   Topic: Trouble with headshot only code..

Posted: Thu Nov 29, 2007 2:16 am 

Replies: 13
Views: 4313


Trying to make a map where only headshots register. I think I've done all this right...let me know if you see something odd: (this currently does NOT work) rem *************************************************** rem * ***** DP - DIRECT DAMAGE ***** rem ***********************************************...
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