Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Runway reammo and supply points

Posted: Thu Jan 03, 2008 6:16 pm 

Replies: 10
Views: 4825


Got it, I guess : objects/Objects_US/O_USHangar01/Objects.con So just add ObjectTemplate.addTemplate Jetrepairpoint ObjectTemplate.setPosition 0/0/0 ObjectTemplate.setRotation 0/0/0 ObjectTemplate.addTemplate AirplaneSupplyDepot ObjectTemplate.setPosition 0/0/0 ObjectTemplate.setRotation 0/0/0 To yo...

 Forum: Tutorials and Guides   Topic: Finding Positions In Game

Posted: Thu Jan 03, 2008 6:28 pm 

Replies: 75
Views: 50624


I believe this command is BF1942 only, does not work in BFV? In-game, yes... Battlefield Vietnam Tweak Guide [Page 6] Advanced Tweaking Aside from the in-game settings, there are a range of additional settings you can change in Battlefield Vietnam which affect performance and visual quality. These ...

 Forum: Battlefield Vietnam   Topic: Add Chopper To Tango

 Post subject: Re: Add Chopper To Tango
Posted: Thu Jan 03, 2008 6:54 pm 

Replies: 15
Views: 6925


Okay, thanks :roll:

 Forum: Battlefield Vietnam   Topic: Add Chopper To Tango

 Post subject: Re: Add Chopper To Tango
Posted: Fri Jan 04, 2008 3:05 pm 

Replies: 15
Views: 6925


How do I know which Tower the spawner uses? I guess it should be ObjectTemplate.create ObjectSpawner USBaseTowerSpawner ObjectTemplate.setObjectTemplate 2 O_AirTower_US1 ObjectTemplate.setObjectTemplate 1 O_AirTower_US1 ObjectTemplate.SpawnDelay 9999 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate...

 Forum: Questions / Need Assistance   Topic: underground tunnel?

 Post subject: Re: underground tunnel?
Posted: Mon Jan 14, 2008 6:59 pm 

Replies: 38
Views: 12255


Well, I know it's offtopic....
But the UAZ mostertruck post, what was that map?
Looks like a edited Hue?
Made it yourself? guess so! 8-)

 Forum: Questions / Need Assistance   Topic: underground tunnel?

 Post subject: Re: underground tunnel?
Posted: Tue Jan 15, 2008 6:53 pm 

Replies: 38
Views: 12255


Cool, I'm excited :evil:

 Forum: Questions / Need Assistance   Topic: Change kits without dying and without picking up a kit

Posted: Sun Jul 27, 2008 7:16 pm 

Replies: 51
Views: 18293


Indeed, you lucky bastard. I want to shoot some too :D

 Forum: Questions / Need Assistance   Topic: Pack collision damage?

 Post subject: Re: Pack collision damage?
Posted: Sun Jul 27, 2008 7:17 pm 

Replies: 25
Views: 8552


So that would work, but it would be all hell of a job...
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