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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: General Discussion   Topic: Screenies for object list (Before: WinPack)

Posted: Mon Dec 20, 2004 6:20 pm 

Replies: 36
Views: 16633


Jah i know its easy to fix, cant find the place its object.con is located tho, but that doesnt really matter. I did give me the idea to let someone, if thats a good idea, put the SSM for it at the same location the pic of it resides. I dunno if it works, but it could prove handy to some perfectionis...

 Forum: General Discussion   Topic: Meaning

Posted: Mon Dec 20, 2004 6:21 pm 

Replies: 12
Views: 6409


Who is Howard hughes?

 Forum: Questions / Need Assistance   Topic: Nitrous To Vehicles Questions

Posted: Mon Dec 20, 2004 6:29 pm 

Replies: 135
Views: 48664


One things for sure, if you take the OH-6, and remove the alt fires artiullery call, which btw is also in seat of 2nd PCO, you could use that for booster, works great for me, cept i didnt remove arty, as i yet havent tried to figure it out yet, might try it later tonight

 Forum: Questions / Need Assistance   Topic: DCFinal LostVillage CTF

Posted: Tue Dec 21, 2004 10:33 am 

Replies: 9
Views: 3469


Lol, ive fired up BCX, and noticed the spawnpoint is actually in the ground, that explains the dying, ill give some new coords: rem Spawnpoint in the ground, moved up in house: rem *** new_soldier_spawn11 *** Object.create new_soldier_spawn11 rem Object.absolutePosition 1246.53/72/927.86 Object.abso...

 Forum: General Discussion   Topic: How I realized I was an ultra-noob modder!

Posted: Tue Dec 21, 2004 10:40 am 

Replies: 9
Views: 5545


 Forum: Questions / Need Assistance   Topic: DCFinal LostVillage CTF

Posted: Tue Dec 21, 2004 3:15 pm 

Replies: 9
Views: 3469


 Forum: General Discussion   Topic: Screenies for object list (Before: WinPack)

Posted: Tue Dec 21, 2004 3:25 pm 

Replies: 36
Views: 16633


Awright: hers the 4 nimitzes ive found so far, thers one missing, i forgot thst one (Nimitz_heli) :D. Nimitz_static_empty http://www.toolazy2p.com/users/Harry/Nimitz_static_empty.jpg Nimitz_static_heli http://www.toolazy2p.com/users/Harry/Nimitz_static_heli.jpg Nimitz_static_heli_urbs (resides in th...

 Forum: Tutorials and Guides   Topic: RPM gauge

 Post subject: RPM gauge
Posted: Tue Dec 21, 2004 4:36 pm 

Replies: 2
Views: 3874


I dunno if you already knew, but ill post it here anyway: I thought it would be nice to have BF vehicles a RPM gauge, or a speed-o-meter. Well both are, as far as i think, possible. I tired it with the steer of a willy, and to mee it seemed pretty funny, heres the code: rem *** WillySteering *** Obj...
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