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Forum: Questions / Need Assistance Topic: Videos as your maps loading screen! BUT, there is a catch... |
Apache Thunder |
Posted: Tue Oct 28, 2008 5:10 pm
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Replies: 12 Views: 7827
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Perhaps if you set up a network drive to show up as a folder on the drive the game is, maybe then the game can load network content? |
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Forum: Questions / Need Assistance Topic: Videos as your maps loading screen! BUT, there is a catch... |
Apache Thunder |
Posted: Tue Oct 28, 2008 5:38 pm
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Replies: 12 Views: 7827
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Huh? I think you posted that in the wrong topic....And yes, I posted a thread in BFSP a few hours ago. Will take some time to see if it gets any replies. Also, I found some test footage of the T72, Shilka, and the Tunguska. I will use these on my "PoE Comanche" mod. Since the mod already w... |
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Forum: Questions / Need Assistance Topic: Videos as your maps loading screen! BUT, there is a catch... |
Apache Thunder |
Posted: Wed Oct 29, 2008 12:08 am
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Replies: 12 Views: 7827
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Can this be done SSM, or will the client files overwrite it? Uhh...I don't think so. Loading screens are client side. As far as I know, a server can't change the way the client loads the loading screen. Plus, the client loads the loading screen BEFORE it even begins to look at what the server its t... |
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Forum: Questions / Need Assistance Topic: Why can't I destroy it?? |
Apache Thunder |
Posted: Wed Oct 29, 2008 5:50 pm
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Replies: 48 Views: 17392
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There's only one program I know that can add files to a RFA file, but it would be simpler just to extract the Objects.rfa file to the desktop with WinRFA, then add your files, then repack. |
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Forum: Questions / Need Assistance Topic: ObjectTemplate.IsSticky 1 |
Apache Thunder |
Posted: Wed Oct 29, 2008 5:58 pm
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Replies: 18 Views: 8322
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EA Games never finished implementing this code, so therefore it is unstable. As neat as this code might be, it cannot be used if you want to play the game to last for more then a few minutes without it crashing. If to many projectiles are stickied to a single vehicle, the game may crash when the veh... |
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Forum: Questions / Need Assistance Topic: Why can't I destroy it?? |
Apache Thunder |
Posted: Thu Oct 30, 2008 11:52 pm
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Replies: 48 Views: 17392
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Have you changed the material ID of the mesh itself? (by reexporting with GMAX with new mat id for example) Changing the mat id in the con files by itself isn't enough. I think you have to do the same for the mesh file as well. If you wish, I will attempt this myself, and should get working, then I ... |
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Forum: Questions / Need Assistance Topic: Why can't I destroy it?? |
Apache Thunder |
Posted: Fri Oct 31, 2008 12:46 am
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Replies: 48 Views: 17392
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Yep, once I changed the mesh'es mat ID, it was destructible. At first I tried the mat id it had originally (material 83), but the damage system wasn't set up for that mat ID, so the object wouldn't respond to weapons. I can post you the code I used, but it won't do you much good if you can't change ... |
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Forum: Questions / Need Assistance Topic: Why can't I destroy it?? |
Apache Thunder |
Posted: Fri Oct 31, 2008 1:04 am
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Replies: 48 Views: 17392
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It is a console app, so you can't start it that way. Open up the command prompt using the RUN command from the start menu. Once you have the RUN dialog box open. Type CMD and press enter. You should get a DOS style box. Now you must navigate to the directory where the program is. Also, be sure the p... |
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