Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Videos as your maps loading screen! BUT, there is a catch...

Posted: Tue Oct 28, 2008 5:10 pm 

Replies: 12
Views: 7683


Perhaps if you set up a network drive to show up as a folder on the drive the game is, maybe then the game can load network content?

 Forum: Questions / Need Assistance   Topic: Videos as your maps loading screen! BUT, there is a catch...

Posted: Tue Oct 28, 2008 5:38 pm 

Replies: 12
Views: 7683


Huh? I think you posted that in the wrong topic....And yes, I posted a thread in BFSP a few hours ago. Will take some time to see if it gets any replies. Also, I found some test footage of the T72, Shilka, and the Tunguska. I will use these on my "PoE Comanche" mod. Since the mod already w...

 Forum: Questions / Need Assistance   Topic: Videos as your maps loading screen! BUT, there is a catch...

Posted: Wed Oct 29, 2008 12:08 am 

Replies: 12
Views: 7683


Can this be done SSM, or will the client files overwrite it? Uhh...I don't think so. Loading screens are client side. As far as I know, a server can't change the way the client loads the loading screen. Plus, the client loads the loading screen BEFORE it even begins to look at what the server its t...

 Forum: Questions / Need Assistance   Topic: Why can't I destroy it??

Posted: Wed Oct 29, 2008 5:50 pm 

Replies: 48
Views: 17230


There's only one program I know that can add files to a RFA file, but it would be simpler just to extract the Objects.rfa file to the desktop with WinRFA, then add your files, then repack.

 Forum: Questions / Need Assistance   Topic: ObjectTemplate.IsSticky 1

Posted: Wed Oct 29, 2008 5:58 pm 

Replies: 18
Views: 8217


EA Games never finished implementing this code, so therefore it is unstable. As neat as this code might be, it cannot be used if you want to play the game to last for more then a few minutes without it crashing. If to many projectiles are stickied to a single vehicle, the game may crash when the veh...

 Forum: Questions / Need Assistance   Topic: Why can't I destroy it??

Posted: Thu Oct 30, 2008 11:52 pm 

Replies: 48
Views: 17230


Have you changed the material ID of the mesh itself? (by reexporting with GMAX with new mat id for example) Changing the mat id in the con files by itself isn't enough. I think you have to do the same for the mesh file as well. If you wish, I will attempt this myself, and should get working, then I ...

 Forum: Questions / Need Assistance   Topic: Why can't I destroy it??

Posted: Fri Oct 31, 2008 12:46 am 

Replies: 48
Views: 17230


Yep, once I changed the mesh'es mat ID, it was destructible. At first I tried the mat id it had originally (material 83), but the damage system wasn't set up for that mat ID, so the object wouldn't respond to weapons. I can post you the code I used, but it won't do you much good if you can't change ...

 Forum: Questions / Need Assistance   Topic: Why can't I destroy it??

Posted: Fri Oct 31, 2008 1:04 am 

Replies: 48
Views: 17230


It is a console app, so you can't start it that way. Open up the command prompt using the RUN command from the start menu. Once you have the RUN dialog box open. Type CMD and press enter. You should get a DOS style box. Now you must navigate to the directory where the program is. Also, be sure the p...
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