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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: I have no texture on my armory_stinger nad helipads

Posted: Thu Nov 04, 2004 6:13 pm 

Replies: 21
Views: 9729


I was playing arround with this a little. Now In one of my other maps (one I made, not modded) I created a destroyable object. All it really is, is a spawner that is told to spawn a custom object. The custom object was given attributes (ie health, etc), and a complex of the milifence gate. Since the...

 Forum: Questions / Need Assistance   Topic: I have no texture on my armory_stinger nad helipads

Posted: Fri Nov 05, 2004 1:52 am 

Replies: 21
Views: 9729


Well so far all I did was replace the f117a with coalition_helipad. I did this in the for the server only and it worked fine. But it was still invisible. Are you adding the object like you would to a normal map? casue I know if you add a custom object to the sever side, the client must also have the...

 Forum: Questions / Need Assistance   Topic: Can you add helicopter engine like the nitro?

Posted: Sun Nov 07, 2004 4:31 am 

Replies: 2
Views: 1598


 Forum: Questions / Need Assistance   Topic: problem adding objectspawners

Posted: Sun Nov 07, 2004 4:42 am 

Replies: 13
Views: 5051


You used "Object.setOSId 4" is the control point that is set to OSId 4 a netural point? Cuase if it is neutral, after the first spawns, it sets the spawner to team 0 witch will not spawn anything until that control point become caped (in which case the team capping it will determin wich team Id id u...

 Forum: Questions / Need Assistance   Topic: Nitrous To Weapon Kits Questions

Posted: Sun Nov 07, 2004 5:03 am 

Replies: 58
Views: 21620


well I added this code to my map in the objectspawnstemplate.con file ObjectTemplate.Active KnifeAlliesComplex ObjectTemplate.AddTemplate BRDM2SupplyDepot ObjectTemplate.AddTemplate BRDM2VehicleSupplyDepot ObjectTemplate.AddTemplate repairpoint ObjectTemplate.addTemplate KatyushaRocket_Engine Object...

 Forum: Tutorials and Guides   Topic: More ways to add new vehicles

Posted: Sun Nov 07, 2004 8:50 pm 

Replies: 30
Views: 22775


you should be able to make it an independent sapwn as well object.setOSId 0 0 indicates a "pointless" spawn. I should have the same effect as tying to the main base since the point 0 cannot change teams, but if you edit in BC it won't have those yellow lines running all over the map (like in El Alam...

 Forum: Questions / Need Assistance   Topic: Nitrous To Weapon Kits Questions

Posted: Sun Nov 07, 2004 8:52 pm 

Replies: 58
Views: 21620


Well I tried tying to the kife an the browinghipo but neither would fly with either c_PIFire or c_PIAltFire. What is the backpack? I'm not familiar with the backpack object. After working on this for a while this thought occured to me, Does the rocket engine have to be attached to a vehicle for it t...

 Forum: Questions / Need Assistance   Topic: I have no texture on my armory_stinger nad helipads

Posted: Mon Nov 08, 2004 4:19 pm 

Replies: 21
Views: 9729


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