Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
It is currently Fri May 03, 2024 10:21 pm

All times are UTC


Search found 24 matches
Search these results:

Author Message

 Forum: Battlefield 2   Topic: BF2 Weapon accuracy

 Post subject: Re: BF2 Weapon accuracy
Posted: Tue Jul 29, 2008 6:46 pm 

Replies: 10
Views: 23807


Thanks folks! :) ObjectTemplate.setFireDev 0.0 0.0 0.0 ObjectTemplate.setDevMod 0 0.0 0.0 ObjectTemplate.setTurnDev 0 0 0 0 ObjectTemplate.setSpeedDev 0 0.0 0.0 0.0 ObjectTemplate.setMiscDev 0 0.5 0.0 ObjectTemplate.setMinDev 0.0 I changed all these values of the M249 to 0 and increased the damage f...

 Forum: Battlefield 2   Topic: BF2 Weapon accuracy

 Post subject: Re: BF2 Weapon accuracy
Posted: Wed Jul 30, 2008 12:59 pm 

Replies: 10
Views: 23807


I know ;-)

First i set all these values of the M249 to 0 to see how the weapon behaves.
After this action i had a extremely accurate "fully automatic Sniper" with 200 rounds.

So now i want to enhance these values step by step to get a realistic weapon feeling. :)

 Forum: Battlefield 2   Topic: Mobile Spawn Points

 Post subject: Mobile Spawn Points
Posted: Sat Apr 04, 2009 7:13 pm 

Replies: 3
Views: 14902


Hey folks! I want to create new mobile Spawnpoints. Normally squadmembers can only start by the squadleader. So i want to change this. Every squadmember shall be able to start by another squadmember. I fund this code... ObjectTemplate.create SpawnPoint SquadLeaderSpawnPoint ObjectTemplate.PreCacheOb...

 Forum: Battlefield 2   Topic: Mobile Spawn Points

 Post subject: Re: Mobile Spawn Points
Posted: Mon Apr 06, 2009 9:58 pm 

Replies: 3
Views: 14902


Thanks for your answer "WhatThe", but could you explain me, what i especially have to do?

 Forum: Battlefield 2   Topic: BF2 Kits

 Post subject: BF2 Kits
Posted: Tue Apr 28, 2009 7:18 pm 

Replies: 0
Views: 32509


Hey guys! When a Battlefield 2 match starts, you can select the kit you want to play. They are named "sniper" , "Medic", "Engineer" etc. How can i change the name of the kits? I searched in the Objects_server\Kits\US folder but i did not find an entry that could be the ...

 Forum: Battlefield 2   Topic: BF2: Stupid Bots

 Post subject: BF2: Stupid Bots
Posted: Wed May 13, 2009 2:20 pm 

Replies: 0
Views: 34095


Hey folks! I added the ammobox to the assault-kit but the stupid bots do not use the ammopack! I even added these lines to the assault-kit: ObjectTemplate.abilityRestoreRate 0.04 ObjectTemplate.abilityInVehicleRadius 7 ObjectTemplate.abilityInVehicleStrength 0.2 ObjectTemplate.abilityInVehicleMateri...

 Forum: Battlefield 2   Topic: New Weapon: RPG-7

 Post subject: New Weapon: RPG-7
Posted: Fri Sep 04, 2009 12:44 pm 

Replies: 6
Views: 21932


Hey guys! I am working on a BF2 modification and i have just a small problem: i added the RPG-7 from BF2 Special Forces (since patch 1.5 this file is in the BF2 folder) to the normal MEC AT kit. But when i try to select the weapon ingame, i crash to the desktop. Does anyone know why? I have already ...

 Forum: Battlefield 2   Topic: New Weapon: RPG-7

 Post subject: Re: New Weapon: RPG-7
Posted: Fri Sep 04, 2009 7:48 pm 

Replies: 6
Views: 21932


Thanks for your cooperativeness, MR PINK BALLS!
But what shall i post? the textfiles like insgr_rpg.tweak or something?
Please tell me, what do you need?
Sort by:  
Page 2 of 3 [ Search found 24 matches ]


All times are UTC


cron
Powered by phpBB® Forum Software © phpBB Group