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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Amphibious DPV trouble

 Post subject: Amphibious DPV trouble
Posted: Fri Dec 03, 2004 7:04 pm 

Replies: 5
Views: 2393


I am having trouble getting the DPV to be amphibious. It doesn't take damage from water and it floats (sort of), but when ever it gets in the watter it starts bouncing really high. rem *** Nitro healing/reloading buggy *** ObjectTemplate.Active DPVComplex ObjectTemplate.AddTemplate BRDM2SupplyDepot ...

 Forum: Questions / Need Assistance   Topic: Amphibious DPV trouble

Posted: Fri Dec 03, 2004 8:02 pm 

Replies: 5
Views: 2393


it wasn't the floater's height, it was it's mass. I changed it's mass from 800 to 8000 and floats fine with the floaters at 0. try adding this to the to your UH-60 ObjectTemplate.mass 8000 the default mass for the uh-60 is 3000, so if you have four floater (like I do), the boyency of the floaters ma...

 Forum: Questions / Need Assistance   Topic: Amphibious DPV trouble

Posted: Fri Dec 03, 2004 9:02 pm 

Replies: 5
Views: 2393


Yes it does work server side. As long as you put the code under ObjectTemplate.Active DesertPatrolVehicle not the DPVComplex. so add: ObjectTemplate.Active DesertPatrolVehicle ObjectTemplate.damageFromWater 0 ObjectTemplate.mass 8000 in addition to setting the floater height to 0 (if you want to dpv...

 Forum: Vehicles and Weapons Modded   Topic: Amphibious DPV

 Post subject: Amphibious DPV
Posted: Fri Dec 03, 2004 9:07 pm 

Replies: 17
Views: 13198


Ok. Here is all my code relating to the amphibious DPV, I did this in Wake via SSM. rem *** Amph, Nitro, healing, reloading DPV *** ObjectTemplate.Active DPVComplex ObjectTemplate.AddTemplate BRDM2SupplyDepot ObjectTemplate.AddTemplate BRDM2VehicleSupplyDepot ObjectTemplate.AddTemplate repairpoint O...

 Forum: Questions / Need Assistance   Topic: Other Nitro buttons?

 Post subject: Other Nitro buttons?
Posted: Fri Dec 03, 2004 9:37 pm 

Replies: 6
Views: 3063


So far I have seen code for 2 buttons that can be used with nitro, c_PIAltFire c_PIFire I know that there is a key to let you look arround when flying the vehilces, I think is shift by default. Does anyone know the code mapping for that button? Cause if I can find a key other than trottle, fire, or ...

 Forum: Questions / Need Assistance   Topic: Nitrous To Weapon Kits Questions

Posted: Wed Dec 15, 2004 5:28 am 

Replies: 58
Views: 21701


 Forum: Vehicles and Weapons Modded   Topic: Amphibious DPV

Posted: Mon Dec 20, 2004 2:28 am 

Replies: 17
Views: 13198


Sorry It's been a while since I've been on. (been busy). Ok first of all, the bouncing: did you set the mass? ObjectTemplate.mass 8000 is what I used (look at the code again). Second This is a SSM. I have it in my Wake Island map. I'm at home right now on Christmas break and cannot run my server til...

 Forum: Vehicles and Weapons Modded   Topic: Amphibious DPV

Posted: Wed Jan 05, 2005 4:41 pm 

Replies: 17
Views: 13198


Ok My server is up. FZZ Wake Modded IP: 66.165.8.53:14568 My website has more details if needed. This is Wake Island with the amphibious DPVs done server side. However you must use the nitro in order to move in the water. This ends the debate as to whether or not it can be done server side, as the p...
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