Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
It is currently Wed May 01, 2024 2:03 am

All times are UTC


Search found 513 matches
Search these results:

Author Message

 Forum: Questions / Need Assistance   Topic: RC plane

 Post subject: Re: RC plane
Posted: Fri Dec 12, 2008 9:15 pm 

Replies: 47
Views: 19353


I just tried it in vanilla BF1942 with El Alamein with SS environment. I didn't get disconnected, however, the added code had no effect since nothing happened when I tried to use the horn. Try this on a vehicle that already had a horn as adding a horn to a vehicle that didn't have a horn to start ou...

 Forum: Questions / Need Assistance   Topic: Need help adjusting damage system for custom Aim-54...

Posted: Sat Dec 13, 2008 2:12 am 

Replies: 9
Views: 3594


No help? Well to make this post useful I have perfected a few things: 1. I got the object to use the stinger geometry but use the AIM-54 mesh for flight physics. That is, I set it up so that the stinger geometry is always visible and the Aim-54 geometry is always invisible (done using the "obje...

 Forum: Questions / Need Assistance   Topic: RC plane

 Post subject: Re: RC plane
Posted: Sat Dec 13, 2008 5:09 pm 

Replies: 47
Views: 19353


Yes, I believe removing the entry point (or setting it to zero) would keep the bots from stealing your body. I noticed that in BFVietnam the entry points for soldiers don't work. (at least for a human player anyway)

 Forum: Questions / Need Assistance   Topic: Making CP's into Uncap-Mains

Posted: Sat Dec 20, 2008 4:11 pm 

Replies: 20
Views: 5445


Well, I don't think 51 instead of 55 would cause the crash. Only change would be a very slight decrease in ticket bleed. It has to be something else you changed that caused this.

 Forum: Questions / Need Assistance   Topic: RC plane

 Post subject: Re: RC plane
Posted: Sat Dec 13, 2008 9:13 am 

Replies: 47
Views: 19353


I just discovered the weirdest bug! (found only in Singleplayer/COOP and involves the bots) I found this bug when working on my hand held guided stinger. Apparently bots can enter a vehicle even if a person is still occupying when they are currently in control of a launched vehicle. For example, if ...

 Forum: Questions / Need Assistance   Topic: Need help adjusting damage system for custom Aim-54...

Posted: Sat Dec 13, 2008 5:12 pm 

Replies: 9
Views: 3594


Well the problem is, that the mat id is only a small part of what the game will calculate when a vehicle collides with another (keep in mind the guided stinger is no longer a projectile, and is a PCO). I will try changing the mat ID, but it will be difficult finding a mat ID where it will do similer...

 Forum: Questions / Need Assistance   Topic: Need help adjusting damage system for custom Aim-54...

Posted: Sat Dec 13, 2008 7:10 pm 

Replies: 9
Views: 3594


If you do make a new mat id setup, be sure that it isn't already used by another vehicle/object. Also, I want the missile to still die when it collides with the ground and other static objects and such, since changing the speedmod would hinder this. Update: I made a new material and use that (mat ID...

 Forum: Questions / Need Assistance   Topic: Need help adjusting damage system for custom Aim-54...

Posted: Sun Dec 14, 2008 12:14 am 

Replies: 9
Views: 3594


Well I find it odd that the SA-3 Guided missile does no damage when colliding with a BMP2/Bradley or another SA-3 Launcher. So there has to be something that tells that game not to kill a vehicle when another vehicle collides with it. I just don't see anything in the material manager that will do th...
Sort by:  
Page 8 of 65 [ Search found 513 matches ]


All times are UTC


cron
Powered by phpBB® Forum Software © phpBB Group