Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: negative force on explosion

Posted: Wed Jan 02, 2008 2:46 pm 

Replies: 25
Views: 6991


Lol velocity would be pretty cool :D

 Forum: Questions / Need Assistance   Topic: objects_001.rfa

 Post subject: Re: objects_001.rfa
Posted: Wed Jan 02, 2008 6:41 pm 

Replies: 8
Views: 3537


"Bummer? Major bummer! In fact... " :lol:
Okay, thanks :roll:

 Forum: Questions / Need Assistance   Topic: objects_001.rfa

 Post subject: Re: objects_001.rfa
Posted: Thu Jan 03, 2008 12:00 pm 

Replies: 8
Views: 3537


For me it takes 6 minutes, but okay...
How do you play and test from your copy?
Just start up from the copy? :?

 Forum: Questions / Need Assistance   Topic: objects_001.rfa

 Post subject: Re: objects_001.rfa
Posted: Thu Jan 03, 2008 1:56 pm 

Replies: 8
Views: 3537


Ow, sorry thanks :lol:
EDIT: Yes, it works great, thanks again :D

 Forum: Battlefield Vietnam   Topic: Add Chopper To Tango

 Post subject: Re: Add Chopper To Tango
Posted: Thu Jan 03, 2008 2:27 pm 

Replies: 15
Views: 6906


Okay, it works... But now I've got oh-6 all over the map? :? That's because I used AT_jeepspawner, right? How can I fix that? By using another AT_ spawner? And only Losnar his code worked... If I have a setObjectTemplate 1 it doesn't work and the Tango goes down... weird ObjectTemplate.create Object...

 Forum: Questions / Need Assistance   Topic: Runway reammo and supply points

Posted: Thu Jan 03, 2008 2:43 pm 

Replies: 10
Views: 4797


Uhm I can't find a hangar code in object.rfa, sorry :?
I search all of Objects.rfa for ammo hanger and repairbox... :shock:

 Forum: Questions / Need Assistance   Topic: Runway reammo and supply points

Posted: Thu Jan 03, 2008 5:43 pm 

Replies: 10
Views: 4797


I'll check it out!

 Forum: Questions / Need Assistance   Topic: Body collision physics

 Post subject: Re: Body collision physics
Posted: Sun Jul 27, 2008 7:18 pm 

Replies: 16
Views: 8018


It makes it like a knife, extremly deadly impact. And only the push effect without hurting on the other thing (lost the word for it :roll: )
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