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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Adding things to the ObjectSpawnTemplates.con file

Posted: Sat Aug 28, 2004 3:55 am 

Replies: 23
Views: 12380


Hey thanks a lot. Sorry I've been gone for a week. My clan recently dubbed me "Webmaster," and the only thing I've mastered about making webpages are WYSIWYG HTML programs. And of course that wasn't enough for them, they wanted big, grand php scripts and forums and such. So over the past week I've h...

 Forum: Questions / Need Assistance   Topic: A guide to each setting...

 Post subject: A guide to each setting...
Posted: Tue Jan 18, 2005 6:28 pm 

Replies: 2
Views: 1892


Where can I find out what each setting means? Specifically, in the ControlPointTemplates.con, but in general as well? Is there a guide or handbook somewhere?

Anyway, what I'm trying to do is make the beach flag on Omaha cappable by both teams. How would I do this?

 Forum: Questions / Need Assistance   Topic: Opposition can spawn at coalition points?

Posted: Wed Jan 26, 2005 3:34 am 

Replies: 5
Views: 3299


Hey, I think I screwed up my first "complete" server-side mod of Lost Village (dc_lostvillage_nopara.rfa to be precise). I switched the Opposition main base to the factory, and somewhere in that switch, I may have given opposition the ability to spawn at any coalition flag. I made the change over tw...

 Forum: General Discussion   Topic: Which map is best?

Posted: Wed Jan 26, 2005 4:11 am 

Replies: 8
Views: 5349


I'd say Omaha Beach. I like sense of hopelessness the coalition feels on the beach head. I guess you could get the same feeling from Berlin, becuase terrain-wise Omaha sucks. No one's been able to mod Omaha just right. I wish I could explain it better, but it never feels... right.

 Forum: Questions / Need Assistance   Topic: Opposition can spawn at coalition points?

Posted: Wed Jan 26, 2005 1:42 pm 

Replies: 5
Views: 3299


Yeah, but I'm pretty sure they wouldn't have an effect on the situation. Here's what they mean: ObjectTemplate.disableIfEnemyInsideRadius 0 If set to 1, the control point becomes unavailable for spawning (but not neutral) as soon as an enemy soldier is inside its Radius. ObjectTemplate.disableWhenLo...

 Forum: Questions / Need Assistance   Topic: Adding spawns

Posted: Thu Jan 27, 2005 12:19 am 

Replies: 9
Views: 4647


I run two lag-free 64 player servers. If you (or anyone else) need mods tested, I'll be happy to throw them on my servers for you. That is, if you can find 62 other people to make it a full server.

 Forum: Questions / Need Assistance   Topic: Adding spawns

Posted: Thu Jan 27, 2005 12:30 am 

Replies: 9
Views: 4647


Oh okay. Sorry. :-)

I don't know from experience, but I'd assume adding any more object spawns to a map would increase lag. You're giving the server more objects to think about and keep track of.

Just my humble opinion, correct me if I'm wrong. I'm here to learn.

 Forum: Questions / Need Assistance   Topic: Adding spawns

Posted: Thu Jan 27, 2005 3:33 am 

Replies: 9
Views: 4647


Allow me to share my serverside mod of El Alamein to "spice" it up. The goal was to make more aircraft and vehicles, but I felt I didn't need any new vehicles added to the map. So I simply lowered the min and max spawn times to low values, 5 and 10 respectively, and changed the MaxNrOfObjectSpawned ...
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