Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Object Spawn Template Cap?

Posted: Wed Sep 30, 2009 7:14 pm 

Replies: 15
Views: 10856


But, yeah, kinda obvious as it is already created. Same with using "Global" spawners.

tutorial.php?page=objectspawners.html

 Forum: Questions / Need Assistance   Topic: Object Spawn Template Cap?

Posted: Thu Oct 01, 2009 3:27 pm 

Replies: 15
Views: 10856


Who's that guy?

And, are you guys seriously about the spawner shit?
Must test that out.

 Forum: Questions / Need Assistance   Topic: Weapon that shoots vehicle as projectile

Posted: Thu Oct 01, 2009 3:31 pm 

Replies: 16
Views: 12706


ObjectTemplate.Active Landmine
ObjectTemplate.ProjectileTemplate aagunspawner

 Forum: Maps You've Modded/Created   Topic: Custom map: Streets of Paris (inf)

Posted: Thu Oct 01, 2009 3:32 pm 

Replies: 14
Views: 31099


That is like, reversed?

 Forum: Questions / Need Assistance   Topic: Help with BF2 style helicopter hover...

Posted: Thu Oct 01, 2009 3:37 pm 

Replies: 15
Views: 11007


Kinda hover mode, dunno if it works for '42 rem //// AntiGrav \\\\ ObjectTemplate.create FloatingBundle F_Pelican_0g_AntiGrav ObjectTemplate.HullHeight 130000 rem ObjectTemplate.setFloatMaxLift 2.445 rem ObjectTemplate.setFloatMinLift 2.445 ObjectTemplate.FloatMaxLift 9.8 ObjectTemplate.FloatMinLift...

 Forum: Questions / Need Assistance   Topic: Weapon that shoots vehicle as projectile

Posted: Thu Oct 01, 2009 7:25 pm 

Replies: 16
Views: 12706


ObjectTemplate.Active Landmine
ObjectTemplate.ProjectileTemplate aagunspawner
ObjectTemplate.projectilePosition 0/0/10

The last number is how far to the front or back, I haven't tried this, it could be -10 to get it in front of you.

 Forum: Questions / Need Assistance   Topic: Using BF42 Objects in BFV

Posted: Fri Oct 02, 2009 4:49 pm 

Replies: 18
Views: 16360


Which map? I don't see a DL link anywhere

 Forum: Questions / Need Assistance   Topic: Weapon that shoots vehicle as projectile

Posted: Fri Oct 02, 2009 4:51 pm 

Replies: 16
Views: 12706


First time for you? We used it in 'nam all the time, You gotta do MaxObjects on the spawner.

add this line to the spawner
ObjectTemplate.maxNrOfObjectSpawned 1
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