Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: bazooka with jetpack?

 Post subject: Re: bazooka with jetpack?
Posted: Sun Nov 15, 2009 9:53 pm 

Replies: 5
Views: 5188


lol that command is all wrong. Try this: ObjectTemplate.Active Bazooka ObjectTemplate.addTemplate Jetpack Never use the create command in the manner you just attempted. Create command makes a new object and thus is no longer part of the previous object. So what you did was active Bazooka, added noth...

 Forum: Questions / Need Assistance   Topic: location of the center of the death bubble

Posted: Thu Nov 19, 2009 6:08 pm 

Replies: 1
Views: 3207


lol yes. The center of a death bubble or SupplyObject to be technical is always zero. At the position it is addTemplated and the radius forms a invisible sphere. For example, I imported a mesh into 3DS Max and made a sphere and placed it inside the object. I then wrote down it's position and radius ...

 Forum: Questions / Need Assistance   Topic: Partially Submersible Vehicles.

Posted: Thu Nov 19, 2009 6:15 pm 

Replies: 22
Views: 13005


damagefromWater and damagefromDeepWater appear to be two seperate properties. So you could try disabling damageFromWater since your code has it set to take no HP loss from it. Example: ObjectTemplate.damageFromWater 0 ObjectTemplate.damageFromDeepWater 1 ObjectTemplate.hpLostWhileDamageFromDeepWater...

 Forum: Maps You've Modded/Created   Topic: Dalian Plant: DesertCombat Edition

Posted: Thu Nov 19, 2009 8:07 pm 

Replies: 5
Views: 18181


I finished uploading Dalian Plant. This version of the map is for DC and is self contained. Download Link: (download both parts to one location and extract) DalianPlant.part1.rar DalianPlant.part2.rar This map is completely self contained and does not require any changes to DesertCombat (hence the r...

 Forum: Questions / Need Assistance   Topic: Partially Submersible Vehicles.

Posted: Thu Nov 19, 2009 8:48 pm 

Replies: 22
Views: 13005


Yes I'm a bit of a code freak. I confess. :D

 Forum: Maps You've Modded/Created   Topic: Dalian Plant: DesertCombat Edition

Posted: Thu Nov 19, 2009 10:34 pm 

Replies: 5
Views: 18181


Yes the BF2 sounds are only present in the BF242 version of the map which hasn't been released yet. The videos are of the unreleased BF242 version of the map. ;) But still looks and works good in DesertCombat. :D UPDATE: Patch to restore vegetation: Dalian_Plant_001.rfa I f***ed up and made a typo i...

 Forum: Questions / Need Assistance   Topic: LandmineProjectile popcorn

Posted: Tue Nov 24, 2009 3:04 am 

Replies: 4
Views: 5270


That code looks all wrong and can't even tell what your trying to do here. The create command only accepts two strings. Example: ObjectTemplate.create ObjectSpawner ExampleSpawner A valid active command looks like this: ObjectTemplate.active ExampleSpawner Any extra strings beyond that and it invali...

 Forum: Maps You've Modded/Created   Topic: Mario Kart Mod...Now better then ever....

Posted: Sun Nov 29, 2009 1:19 am 

Replies: 12
Views: 29855


You might not have have started the mod and the game was running in vanilla Bf1942 mode..... Is your game installed to the default path? (C:\Program Files\EA GAMES\Battlefield 1942) If not, then the installer didn't install it to the right place for you. The installer can only work if your game is i...
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