Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: General Discussion   Topic: Three Years

 Post subject: Re: Three Years
Posted: Fri Nov 30, 2007 7:14 pm 

Replies: 16
Views: 4500


About high pings?
On SAMP (San Andreas MultiPlayer)
always 10 ppl get kicked because of ping higher than 1000!
And no that's not a typo :o

 Forum: General Discussion   Topic: Hey all!

 Post subject: Re: Hey all!
Posted: Fri Nov 30, 2007 7:19 pm 

Replies: 11
Views: 2747


Lol!
Thanks for the warm welcome guys!
I think I just asked a noob Q, so I start reading all the Tut right now
I hope I can repair the damage before it's too late :oops:

 Forum: Tutorials and Guides   Topic: Fire Planes from Knife - SSM - Includes Video

Posted: Sat Dec 01, 2007 9:25 am 

Replies: 65
Views: 43479


Okay, thanks!
I'll put it in my OST.con than...
'Btw, it's a shame that so many topics are out of date :?
Anyway, thanks again!

- [TKO]Twist :twisted:

 Forum: Tutorials and Guides   Topic: Fire Planes from Knife - SSM - Includes Video

Posted: Sat Dec 01, 2007 9:59 am 

Replies: 65
Views: 43479


It friggin' works! :D
Thanks alot guys!
I'm making a remake video of this! :lol:
How predictable! :oops:

- [TKO]Twist :twisted:

 Forum: Battlefield Vietnam   Topic: vcair_tracer projectile origin

Posted: Sat Dec 01, 2007 10:02 am 

Replies: 8
Views: 2431


So what can you do with it? :?
Use it in a rifle?

 Forum: Questions / Need Assistance   Topic: Uber Amout of Ammo---AAA

Posted: Sun Dec 02, 2007 8:54 am 

Replies: 4
Views: 958


Uhm, I thought you cna change reload time...
So if you put a bunch of ammo crates around the map, and make it give you ammo really fast...
you could have a war! :)
I don't know if this will work or if there is a better way, but this looks for me!

 Forum: Questions / Need Assistance   Topic: "Locking" pilots into planes?

Posted: Mon Dec 03, 2007 6:17 pm 

Replies: 48
Views: 10979


Uhm, looks easy to me...
Just set it so that they exit at 1000 nad disable chutes :D
Tadaa!

ObjectTemplate.Active <aircraft>
ObjectTemplate.setSoldierExitLocation 0/1000/0 0/0/0

 Forum: Questions / Need Assistance   Topic: "Locking" pilots into planes?

Posted: Tue Dec 04, 2007 6:17 pm 

Replies: 48
Views: 10979


Well, it was only a guess...
anyway yeah the timer would be the best solution...
The only problem is how?
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