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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: General Discussion   Topic: Thank you!

 Post subject: !!!Many Thanks!!!
Posted: Sun Mar 25, 2007 12:01 am 

Replies: 1
Views: 2186


 Forum: General Discussion   Topic: Server-side and Client-side modding definitions please

 Post subject: serverside
Posted: Sun Mar 25, 2007 12:06 am 

Replies: 1
Views: 1960


Modding serverside means people dont have to download your map to play

 Forum: Questions / Need Assistance   Topic: bots dont fire rpg's DCF?

 Post subject: Bots and RPG7
Posted: Tue Mar 27, 2007 5:33 am 

Replies: 3
Views: 2785


Hey guys, I found a start at the problem to the bots not fireing RPGs in DCF.Theres something broken in the Iraq_AT kit.Ichanged the kit to AT2 in the map and they shoot the rpgs just fine.Anyone know what could be wrong with the Iraq_AT kit??? AT2 and 3 work fine. :roll: Hi again,solved the problem...

 Forum: Tutorials and Guides   Topic: Adding bots to non COOP maps!

Posted: Thu Apr 19, 2007 4:05 pm 

Replies: 64
Views: 179894


 Forum: Tutorials and Guides   Topic: Adding bots to non COOP maps!

Posted: Tue May 22, 2007 2:13 pm 

Replies: 64
Views: 179894


Thanks for the help eye,im gnna give it a try and start from the top.Dont know if I can post this here...our ip is 85.131.247.70:14567 incase anyone wants to see what im doing.Ive played with th ai a bit so that they fight back,and changed a few vehicle positions. Thanks again to ssm.com,whithout yo...

 Forum: Battlefield Vietnam   Topic: control points

 Post subject: Re: control points
Posted: Wed Jul 11, 2007 11:17 pm 

Replies: 19
Views: 14465


adamsh.....you are the man! :D

 Forum: Questions / Need Assistance   Topic: M1A1 secondary fire???

 Post subject: M1A1 secondary fire???
Posted: Sat Aug 04, 2007 7:08 pm 

Replies: 4
Views: 3105


Anyone know what the secondary fire on the M1A1 is called?
I cant find it in the object.con :oops:

objectTemplate.active M1A1..???..

wanted to change the material # ;-)




thanks

 Forum: Questions / Need Assistance   Topic: 1 shot pistol

 Post subject: Re: 1 shot pistol
Posted: Sat Aug 04, 2007 7:25 pm 

Replies: 1
Views: 1799


Just spawn the kits like a vehicle,see tutorials.
And then Put this at the bottom of your objectspawntemplates.con of your map.

rem
ObjectTemplate.Active Colt ..or gun of your choice
ObjectTemplate.projectileTemplate 50cal_Projectile
rem

This is one way from many that you can choose to do it.
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