Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
It is currently Tue Jun 17, 2025 2:57 pm

All times are UTC


Search found 20 matches
Search these results:

Author Message

 Forum: Questions / Need Assistance   Topic: Modding Market Garden !

 Post subject: Modding Market Garden !
Posted: Tue Feb 20, 2007 2:19 pm 

Replies: 7
Views: 4172


hi, i have moddet market garden ! gave planes to axis side ! my prob is : when axis captures the church, its nearly impossible for ally to get back in the game because they have no tanks ! so i wanna spawn an sherman and an m10 in ally base when the church is taken by axis ! a better option would be...

 Forum: Questions / Need Assistance   Topic: Modding Market Garden !

Posted: Tue Feb 20, 2007 2:42 pm 

Replies: 7
Views: 4172


You could spawn it only once axis had taken ONE of the flags, a specific one, but not all four. hmm, then i would go for the "church option" i mentioned ! but how i do that ? the code i've added is this one : Object.create heavytankspawner Object.absolutePosition 1023.39/50.660/1798.14 Ob...

 Forum: Questions / Need Assistance   Topic: Modding Market Garden !

Posted: Wed Feb 21, 2007 8:01 pm 

Replies: 7
Views: 4172


Make it spawn something non-existant if the allies have the outpost. thx, it's working now ! :D used this code : ObjectTemplate.create ObjectSpawner lcvpSpawner ObjectTemplate.setObjectTemplate 2 fake ObjectTemplate.setObjectTemplate 1 M10 ObjectTemplate.MinSpawnDelay 70 ObjectTemplate.MaxSpawnDela...

 Forum: Questions / Need Assistance   Topic: 2 Paradrops

 Post subject: 2 Paradrops
Posted: Mon Sep 17, 2007 12:45 pm 

Replies: 12
Views: 7757


i followed the tut and added a paradrop on boacge for ally ! the paradrop is east of the windmill near the capturable flag !

question : is it possible to add a second paradrop for axis west of the windmill ?

 Forum: Questions / Need Assistance   Topic: 2 Paradrops

 Post subject: Re: 2 Paradrops
Posted: Wed Sep 19, 2007 10:11 am 

Replies: 12
Views: 7757


i guess not for bocage ! there is already a windmill in the map !

 Forum: Questions / Need Assistance   Topic: 2 Paradrops

 Post subject: Re: 2 Paradrops
Posted: Mon Sep 24, 2007 11:01 am 

Replies: 12
Views: 7757


i've tried it with the hatsuzuki radar ! i'm getting a paradrop, but it's not rotating ! :?

 Forum: Questions / Need Assistance   Topic: 2 Paradrops

 Post subject: Re: 2 Paradrops
Posted: Tue Sep 25, 2007 12:25 pm 

Replies: 12
Views: 7757


i still don't get why the hatsuzuki radar isn't working :? , but the enterprise does ! anyways thx haurian ! :)

 Forum: Questions / Need Assistance   Topic: 2 Paradrops

 Post subject: Re: 2 Paradrops
Posted: Thu Sep 27, 2007 7:05 pm 

Replies: 12
Views: 7757


i know ! but the destroyer (hatsuzuki) has also an rotationalbundle on it ! like the 2 carriers ! but i have another problem ! i used the tut 2 get back the mainbase spawns ! spawned a sub and edited the objects.rfa ! the sub is on the map ! but i'm not able to get a spawn ! objects.rfa : beginrem O...
Sort by:  
Page 1 of 3 [ Search found 20 matches ]


All times are UTC


Powered by phpBB® Forum Software © phpBB Group