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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Carbomb on DC_Bunkers

 Post subject: DC_Weapons_Bunker
Posted: Thu Sep 23, 2004 3:53 am 

Replies: 22
Views: 8926


 Forum: Questions / Need Assistance   Topic: Carbomb on DC_Bunkers

 Post subject: DC_Weapons_Bunker
Posted: Thu Sep 23, 2004 10:37 pm 

Replies: 22
Views: 8926


well the US military does have a tradition of improvisation and adaptation, especially where SpecOps is concerned.. That and I just thought it might be fun.. Come on.. what US male didn't blow shit up as a kid? <chuckle>

Thank you for the code! You are a god!

 Forum: Vehicles and Weapons Modded   Topic: Disabling Overheat on AH-6

 Post subject: Beefier Guns
Posted: Tue Oct 12, 2004 11:52 pm 

Replies: 7
Views: 6152


Claw, I added the following to change the code on our AH-6's on the server: rem AH-6 Gunpod Upgrade ObjectTemplate.Active AH6MinigunFirearms ObjectTemplate.projectileTemplate ZPU4_Projectile You can change the projectile to whatever you want based off the list in objects.rfa to do whatever damage yo...

 Forum: Questions / Need Assistance   Topic: F-22 and F-117

 Post subject: B2!
Posted: Wed Oct 20, 2004 7:13 pm 

Replies: 13
Views: 7163


 Forum: Questions / Need Assistance   Topic: F-22 and F-117

 Post subject: B2
Posted: Thu Oct 21, 2004 12:13 am 

Replies: 13
Views: 7163


 Forum: Tutorials and Guides   Topic: Ural_Heli Server-Side Oh Ya!

 Post subject: not working for me
Posted: Wed Dec 01, 2004 3:50 am 

Replies: 29
Views: 14858


 Forum: Battlefield 2   Topic: BF2- Electric Boogaloo??

 Post subject: BF2- Electric Boogaloo??
Posted: Sun Jun 19, 2005 1:31 am 

Replies: 2
Views: 2351


Ok so.. I was curious.. has anyone attempted to mod the BF2 files yet to see if any of the old "no-no's" are now modifiable? Such as magazine size on weapons, etc..

If nobody has tried yet I'll see what happens, I just didn't want to duplicate someone else's efforts

Wink

 Forum: Battlefield 2   Topic: Has anyone been able to look into Objects ?

 Post subject: Objects
Posted: Mon Jun 20, 2005 1:19 pm 

Replies: 5
Views: 3834


Are you talking about the objects file in general? for the whole game? If so, just go into /mods/bf2/ and unzip objects_server.zip they are all defined in there. If you're talking about the Gulf map, then they should be in the server.zip file under several areas depending on what you want to mod. Re...
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