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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Tutorials and Guides   Topic: How to make any wepaon shoot a spawnable item

Posted: Wed Jul 12, 2006 6:42 pm 

Replies: 76
Views: 67103


I'm new to server siding and i'm admin of a dcx server, could somone please give me the code(or point me in the right direction) to get a rifle (LSW, AK-47 etc. not really bothered as i can play with that) to spawn an ah-6 in DCX .9 Thank you, i will be doing this to dcx Paintball.

 Forum: Tutorials and Guides   Topic: How to make any wepaon shoot a spawnable item

Posted: Thu Jul 13, 2006 2:57 pm 

Replies: 76
Views: 67103


 Forum: Tutorials and Guides   Topic: How to make any wepaon shoot a spawnable item

Posted: Thu Jul 13, 2006 6:07 pm 

Replies: 76
Views: 67103


Well after alot of trying i got this working on dcx paintball: rem *** M1A1 Still spawner *** ObjectTemplate.Active M203 ObjectTemplate.projectileTemplate mortarbomb rem *** mortarbombProjectile spawner *** ObjectTemplate.Active mortarspawner3 ObjectTemplate.setObjectTemplate 3 DCX_AH64H ObjectTempl...

 Forum: Tutorials and Guides   Topic: How to make any wepaon shoot a spawnable item

Posted: Thu Jul 13, 2006 7:26 pm 

Replies: 76
Views: 67103


I'm guessing DCX will have quite a few, with the dark arrow kit alread in it(and heavily hidden), the urals, the scuds, the ships that spawn the tomahawk, the uav's from the arty, and the raft and dpv from the chopper and c130, but how do i find what i need? Such as how do i find what works like the...

 Forum: Tutorials and Guides   Topic: How to make any wepaon shoot a spawnable item

Posted: Fri Jul 14, 2006 10:20 am 

Replies: 76
Views: 67103


Thanks, how will i know if an object has a spawner attached, well i can tell in game such as the scud but, how will i know which part to use, like SCUD or theres SCUDROCKET how would i find which has the spawner attached, or is it trial and error?

 Forum: Questions / Need Assistance   Topic: Check my code?

 Post subject: Check my code?
Posted: Wed Aug 30, 2006 12:02 pm 

Replies: 1
Views: 1595


Hi guys i modded DCX iwo Jima with this: ObjectTemplate.Active DCX_M1A1_Smokelauncher ObjectTemplate.projectileTemplate SCUD-BRocket ObjectTemplate.projectilePosition 0/.2/1 ObjectTemplate.Active XM-109Sniper ObjectTemplate.projectileTemplate SCUD-BRocket ObjectTemplate.projectilePosition 0/.2/1 Obj...

 Forum: Vehicles and Weapons Modded   Topic: Making Land Vehicles Amphibious

Posted: Wed Aug 30, 2006 12:32 pm 

Replies: 18
Views: 18156


How would i add them to the black hawk, i'm new to this what numbers would i use? *edit* Got it working: ObjectTemplate.Active dcx_uh-60 ObjectTemplate.hpLostWhileDamageFromWater 0 ObjectTemplate.addTemplate BRDM2Floater ObjectTemplate.setPosition 2.5/-1/2.5 ObjectTemplate.addTemplate BRDM2Floater O...

 Forum: Vehicles and Weapons Modded   Topic: Making Land Vehicles Amphibious

Posted: Thu Aug 31, 2006 1:31 pm 

Replies: 18
Views: 18156


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