Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Noo Fall Damage !

 Post subject: Re: Noo Fall Damage !
Posted: Tue Aug 14, 2007 2:17 pm 

Replies: 6
Views: 2824


Cmon ironeagle, you should know this one!

ObjectTemplate.speedMod 0

add that to the soldier or vehicle or whatever and it shouldnt take damage from ground collision.

 Forum: Questions / Need Assistance   Topic: Noo Fall Damage !

 Post subject: Re: Noo Fall Damage !
Posted: Tue Aug 14, 2007 2:18 pm 

Replies: 6
Views: 2824


Arg bigboom posted split sec before me ><

 Forum: Questions / Need Assistance   Topic: Floating Aircraft Carrier

Posted: Thu Aug 16, 2007 2:32 pm 

Replies: 6
Views: 2892


Just add a hold command to make it 'stick' without falling to the ground. ObjectTemplate.Active <VEHICLE NAME HERE> ObjectTemplate.Hold 1 But, once someone enters the ship, and drives it forward, it will fall, so add this too: ObjectTemplate.Active <VEHICLE ENTRY NAME> ObjectTemplate.SetEntryRadius ...

 Forum: Questions / Need Assistance   Topic: Floating Aircraft Carrier

Posted: Thu Aug 16, 2007 5:45 pm 

Replies: 6
Views: 2892


Sorry, to make it stay, add this in with the carrierspawner in ObjectSpawnTemplates.con: ObjectTemplate.HoldObject 1 So it could look like this for example: ObjectTemplate.create ObjectSpawner <EXISTING OBJECT SPAWNER NAME HERE> ObjectTemplate.setObjectTemplate 2 Enterprise ObjectTemplate.setObjectT...

 Forum: Questions / Need Assistance   Topic: 2nd Carrier on Coral-ALMOST working. Help borrowing spawns

Posted: Fri Aug 17, 2007 9:25 pm 

Replies: 5
Views: 1917


Does coral sea have a destoryer spawner already in the map?

And does the map lag a lot?, you have a lot of removetemplates in there, that lags it up usually.


Ive only ever moved spawn points from carriers, never from destroyers, I dont see why it should be any different. :/

 Forum: Questions / Need Assistance   Topic: Suicide Car

 Post subject: Re: Suicide Car
Posted: Fri Aug 17, 2007 10:16 pm 

Replies: 9
Views: 3758


multiplayerfreecamera is the ultimate weapon!

 Forum: General Discussion   Topic: Three Years

 Post subject: Re: Three Years
Posted: Fri Aug 17, 2007 10:19 pm 

Replies: 16
Views: 11280


Yep after 5 years since the games release, its still being played! I just think thats so awesome.

 Forum: Questions / Need Assistance   Topic: 2 more questions :D

 Post subject: Re: 2 more questions :D
Posted: Mon Aug 20, 2007 7:20 pm 

Replies: 7
Views: 2838


Or chaning the knife projectiles time to live would work too. that way you could sweep and kill with a knife I assume.
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