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Forum: Questions / Need Assistance Topic: Noo Fall Damage ! |
Bullet-ProofMonk |
Posted: Tue Aug 14, 2007 2:17 pm
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Replies: 6 Views: 2824
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Cmon ironeagle, you should know this one!
ObjectTemplate.speedMod 0
add that to the soldier or vehicle or whatever and it shouldnt take damage from ground collision. |
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Forum: Questions / Need Assistance Topic: Noo Fall Damage ! |
Bullet-ProofMonk |
Posted: Tue Aug 14, 2007 2:18 pm
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Replies: 6 Views: 2824
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Arg bigboom posted split sec before me >< |
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Forum: Questions / Need Assistance Topic: Floating Aircraft Carrier |
Bullet-ProofMonk |
Posted: Thu Aug 16, 2007 2:32 pm
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Replies: 6 Views: 2892
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Just add a hold command to make it 'stick' without falling to the ground. ObjectTemplate.Active <VEHICLE NAME HERE> ObjectTemplate.Hold 1 But, once someone enters the ship, and drives it forward, it will fall, so add this too: ObjectTemplate.Active <VEHICLE ENTRY NAME> ObjectTemplate.SetEntryRadius ... |
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Forum: Questions / Need Assistance Topic: Floating Aircraft Carrier |
Bullet-ProofMonk |
Posted: Thu Aug 16, 2007 5:45 pm
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Replies: 6 Views: 2892
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Sorry, to make it stay, add this in with the carrierspawner in ObjectSpawnTemplates.con: ObjectTemplate.HoldObject 1 So it could look like this for example: ObjectTemplate.create ObjectSpawner <EXISTING OBJECT SPAWNER NAME HERE> ObjectTemplate.setObjectTemplate 2 Enterprise ObjectTemplate.setObjectT... |
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Forum: Questions / Need Assistance Topic: 2nd Carrier on Coral-ALMOST working. Help borrowing spawns |
Bullet-ProofMonk |
Posted: Fri Aug 17, 2007 9:25 pm
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Replies: 5 Views: 1917
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Does coral sea have a destoryer spawner already in the map?
And does the map lag a lot?, you have a lot of removetemplates in there, that lags it up usually.
Ive only ever moved spawn points from carriers, never from destroyers, I dont see why it should be any different. :/ |
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Forum: Questions / Need Assistance Topic: Suicide Car |
Bullet-ProofMonk |
Posted: Fri Aug 17, 2007 10:16 pm
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Replies: 9 Views: 3758
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multiplayerfreecamera is the ultimate weapon! |
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Forum: General Discussion Topic: Three Years |
Bullet-ProofMonk |
Posted: Fri Aug 17, 2007 10:19 pm
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Replies: 16 Views: 11280
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Yep after 5 years since the games release, its still being played! I just think thats so awesome. |
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Forum: Questions / Need Assistance Topic: 2 more questions :D |
Bullet-ProofMonk |
Posted: Mon Aug 20, 2007 7:20 pm
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Replies: 7 Views: 2838
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Or chaning the knife projectiles time to live would work too. that way you could sweep and kill with a knife I assume. |
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