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Message |
Forum: Tutorials and Guides Topic: How to use any object from any mod into any mod, map |
Bullet-ProofMonk |
Posted: Wed Jul 04, 2007 4:20 am
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Replies: 8 Views: 8211
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Other players can join a server with this, and they could use expansion pack 1 and 2 weapons and vehicles? Even if they dont have thoes expansion packed installed? |
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Forum: Questions / Need Assistance Topic: Sprint |
Bullet-ProofMonk |
Posted: Wed Jul 04, 2007 2:33 pm
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Replies: 37 Views: 13822
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Probably not, because I think its useing a new KitPart, and the sound might not work serverside (if its a custom sound). |
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Forum: Questions / Need Assistance Topic: (client side mod)changing planes color to red white and blue |
Bullet-ProofMonk |
Posted: Wed Jul 04, 2007 2:38 pm
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Replies: 9 Views: 4865
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You just have to look though the texture.rfa file to find the right dds files to edit, it's all in there, just got to find it, edit it, and repack. |
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Forum: Questions / Need Assistance Topic: Altitude Defined "Kill All Zone" |
Bullet-ProofMonk |
Posted: Fri Jul 06, 2007 4:18 am
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Replies: 53 Views: 19442
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There's no info on Helo engine in MDT because it was likely created in DC, and not used in original BF42. |
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Forum: Questions / Need Assistance Topic: server manager commmands. |
Bullet-ProofMonk |
Posted: Fri Jul 06, 2007 4:22 am
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Replies: 37 Views: 11644
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Forum: Questions / Need Assistance Topic: Single Flag CTF? |
Bullet-ProofMonk |
Posted: Fri Jul 06, 2007 8:30 pm
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Replies: 18 Views: 5921
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This sounds like it would be hard to do with BF42's game engine, since having anything other than 2 teams is impossible, so making them both co-operate together (getting one flag), might be difficult to do. |
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Forum: Questions / Need Assistance Topic: 3d modeling |
Bullet-ProofMonk |
Posted: Fri Jul 06, 2007 8:32 pm
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Replies: 13 Views: 4219
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A good flamethrower has already been made in BF1942, and it's in the Action Battlefield mod. |
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Forum: Questions / Need Assistance Topic: New object |
Bullet-ProofMonk |
Posted: Sat Jul 07, 2007 2:23 pm
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Replies: 25 Views: 8357
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Installing MDT tools for 3dsmax was no problem for me... and I did install it in program files. I think I had 3dsmax 6. |
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