Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: how to

 Post subject: Re: how to
Posted: Wed Jun 27, 2007 9:35 pm 

Replies: 8
Views: 4782


Ooo might this be a small bug that we can exploit? (not maliciously)

 Forum: Questions / Need Assistance   Topic: Any mappers care to help with one?

Posted: Wed Jun 27, 2007 9:38 pm 

Replies: 9
Views: 3845


I really like the map Iced Earth, I would help you with the models but, I myself havent really created any models yet. All I've done is fool around in 3ds max and rotate an existing model. :p But really, you dont need any special custom objects to make a map look good, but having custom objects does...

 Forum: Questions / Need Assistance   Topic: Making a vehicle static?

Posted: Sat Jun 30, 2007 1:29 pm 

Replies: 11
Views: 4536


If this wasn't SS, you could make a perfect static tank, no engine, just the mesh shell.

 Forum: Questions / Need Assistance   Topic: Making a vehicle static?

Posted: Sun Jul 01, 2007 4:41 am 

Replies: 11
Views: 4536


Well, I have tried to make the fletcher ship a static object once, and I didn't fully succeed. But basically, I looked at the static U-boat object and the real U-boat vehicle. I noticed that all the static object had was the simple mesh hull, and the texture. Only a few lines of code. So, I stripped...

 Forum: General Discussion   Topic: how do i update my video drivers...

Posted: Mon Jul 02, 2007 3:10 pm 

Replies: 1
Views: 1164


Try going to the manufacturers website, they will have the latest drivers for your card.

 Forum: Questions / Need Assistance   Topic: Mega Thommy Question :p

 Post subject: Re: Mega Thommy Question :p
Posted: Mon Jul 02, 2007 3:19 pm 

Replies: 20
Views: 6516


Probably not, because you are using the same weapon to spawn and use two different types of projectiles. Unfortunately, this doesn’t work, and would cause an error. In the game, any weapon can shoot any projectile, but can’t shoot two different ones from the same thing. Even if there are two separat...

 Forum: Questions / Need Assistance   Topic: Rotation

 Post subject: Re: Rotation
Posted: Mon Jul 02, 2007 3:22 pm 

Replies: 5
Views: 2708


Z=im not interly shure lol LOL! Btw, the z axis is how 3D objects come in, it is the "out and in" directional axis of an object (2D just has X and Y, which is left-right-up-down) Oh, and actual axis positions of the object are ditermined by where the centre of the object actually is, and ...

 Forum: Questions / Need Assistance   Topic: Mega Thommy Question :p

 Post subject: Re: Mega Thommy Question :p
Posted: Tue Jul 03, 2007 5:23 pm 

Replies: 20
Views: 6516


You can add an engine onto the soldier to make his walk faster, like the jetpack. Just rotate the engine to point back, forcing the soldier forward.
The binoculars are easy, just change projectile on it. That should work. I know it's been dont before.
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