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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: BlackBagOps and AdminKill

Posted: Tue Oct 24, 2006 2:41 am 

Replies: 13
Views: 4290


 Forum: Questions / Need Assistance   Topic: BlackBagOps and AdminKill

Posted: Tue Oct 24, 2006 7:00 am 

Replies: 13
Views: 4290


I added this line to AliasedCommands.con; alias kill admin.admin_killplayer Works like a charm. Anybody with an BF1942 server can test now and say if it works or not. Type "kill #" in serverwindow and press enter. # is the number for the guy you want to kill. He will be pretty dead if ever...

 Forum: Questions / Need Assistance   Topic: BlackBagOps and AdminKill

Posted: Tue Oct 24, 2006 3:07 pm 

Replies: 13
Views: 4290


Archimonde, you can actually change, edit and ad commands. Nobody with 1942 that can test this command? Do I have to install a server just to test if it works in 1942. :wink: In BFV, BF2 and BF2142 you have three levels of stoping players from doing stuff. 1. admin.admin_killplayer 2. kick 3. ban BB...

 Forum: Battlefield Vietnam   Topic: Main defender

Posted: Wed Oct 25, 2006 12:09 am 

Replies: 14
Views: 10097


Why shouldn't it work for BF1942? There you have AA to ad it on. Ver. 1. You will have a + effect on that aswell. More flags more AA in main. The slower bubble works on vehicles the better for the hulks. If it works fast for humans doesn't matter. I'll try to explain why hulks hangs in air and so on...

 Forum: Battlefield Vietnam   Topic: Main defender

Posted: Tue Oct 24, 2006 6:41 am 

Replies: 14
Views: 10097


Working code for a deathbubble to Battlefield Vietnam. Version One! Good for baserape defence on Hastings and Game Warden. ObjectTemplate.active Hueyrepairpoint ObjectTemplate.radius 30 ObjectTemplate.team 1 ObjectTemplate.setHealth -1 -6 0 ObjectTemplate.addVehicleType UH1Assault -1 -2 0 ObjectTem...

 Forum: Questions / Need Assistance   Topic: AI Tweaking - How much can be done SS ?

Posted: Wed Oct 25, 2006 12:24 am 

Replies: 3
Views: 1740


You can do alot serverside. I have on my BFV server bots going crazy now. New botpath and more aggression. Attacking flags they normally wouldn't attack. Not stop and run back when other team get a flag, they actually fight back now. They fight to the last man now. My skill in AI is not that good, b...

 Forum: Battlefield Vietnam   Topic: Can we spawn vehicles underground?

Posted: Wed Oct 25, 2006 1:42 am 

Replies: 13
Views: 10223


Try in a room with high roof. Had some problem with a map I did and one spawnpoint that didn't want to be underground. But basicly, how much hight do something need to spawn in tunnels. Problem 2 will be that collision meshes don't hold Scooter up, it will probebly fall straight through. Test to air...

 Forum: Battlefield Vietnam   Topic: SA-7 hits friendly

Posted: Wed Oct 25, 2006 1:52 am 

Replies: 13
Views: 7991


What makes SA-7 track a vehicle? Why does it go towards a helo before a tank? Where is the priority? If I can't make SA-7 miss what should I do? Change material on chopper and make SA-7 not do damage to it? Problem then will be that I have to lock choppers for team 2. Otherwise it will be imortal fo...
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