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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: BF1942 glitch fixes for both vehicles and infantry?

Posted: Sun Sep 17, 2006 9:18 am 

Replies: 16
Views: 5227


Oh well i just wana add a wire fence in the game usign staticobjects.con so ppl dont c it but im not sure wat the codes r for doing that cuz ive never added somethign in map, just modified it I believe you can just add new objects by inserting a new object with positions, in your map's staticobject...

 Forum: Questions / Need Assistance   Topic: n00b - seeking help BF Multiplayer Demo Mod?

Posted: Mon Sep 18, 2006 4:11 pm 

Replies: 16
Views: 12448


for one u just took those mod car pics from the site not screen shots, did u even see them in game? cause i know for sure tht the demo doesnt have an M10. And if you did actually see these new creations post um up "screen shots" please I've been in the Kakaido (or whatever its called) ser...

 Forum: Tutorials and Guides   Topic: Finding Positions In Game

Posted: Mon Sep 18, 2006 4:14 pm 

Replies: 75
Views: 53012


 Forum: Vehicles and Weapons Modded   Topic: God mode on. Another thing to piss other people off.

Posted: Wed Sep 20, 2006 5:42 pm 

Replies: 4
Views: 4934


 Forum: Questions / Need Assistance   Topic: 'Diving' glitch fix?

Posted: Thu Sep 21, 2006 7:31 pm 

Replies: 16
Views: 5140


 Forum: Questions / Need Assistance   Topic: damage

Posted: Fri Sep 22, 2006 2:32 pm 

Replies: 5
Views: 2605


i understand your problem, littlebirds are fun to fly, but get shot out way to quickly. i wonder if it is possible to change the ah6 type to a ground vehicle rather than air, from that...things like stingers, sa3, missles material number will have no affect over it. i have never tried it buts it is...

 Forum: Questions / Need Assistance   Topic: Adding bots to non coop maps

Posted: Sun Sep 24, 2006 9:21 am 

Replies: 6
Views: 3097


Add the lines for weapons and vehicles by finding the path in objects.rfa, like this: http://serversidemodding.com/viewtopic.php?t=2041&postdays=0&postorder=asc&start=25 Just to add to this. If you ever want to try it on a different map, it may be better to put all the include lines in ...

 Forum: Questions / Need Assistance   Topic: Removing repairpoint from landrep1_supply?

Posted: Sun Sep 24, 2006 2:17 pm 

Replies: 7
Views: 2513


http://serversidemodding.com/viewtopic.php?t=2308 To get rid of the repairpoint (which had been attached to both the Opposition and Coalition repairpads in DC by a dev error) I used the code: ObjectTemplate.Active landrepUS_supply ObjectTemplate.removeTemplate 1 ObjectTemplate.Active landrepUS_supp...
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