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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Server Modding

 Post subject: Server Modding
Posted: Tue Jan 31, 2006 3:16 am 

Replies: 3
Views: 2027


I was playing in this server (Pretend the name of the clan is ABC). This guy (lets call him (ABC)-Mike) knifed me. When it said (ABC)-Mike [K-Bar Knife] -Mws-Axe, BFSM automatically said pwnt. I have seen this in a few servers, the apache server, the old OSK server, and i have been asking all admins...

 Forum: Questions / Need Assistance   Topic: Server Modding

 Post subject: o
Posted: Tue Jan 31, 2006 5:26 pm 

Replies: 3
Views: 2027


 Forum: Questions / Need Assistance   Topic: CarBomb

Posted: Fri Feb 10, 2006 11:45 pm 

Replies: 6
Views: 4388


 Forum: Questions / Need Assistance   Topic: 2 Questionizles

 Post subject: 2 Questionizles
Posted: Tue Feb 28, 2006 10:12 pm 

Replies: 8
Views: 4717


1.) Dc final, dc bridge, where the darn did the init.con file go for this? does it mean i cant edit the guns? BOOOO 2.) I realize textures, static objects exc cant be moded but can u mod sounds? :0 many of my clan members want there to be music and such, i told them it wasnt possible, but can i add ...

 Forum: Questions / Need Assistance   Topic: 2 Questionizles

Posted: Wed Mar 01, 2006 10:43 pm 

Replies: 8
Views: 4717


Hm, sounds are client side. I use to remove "radio sound" becasue my pc use to be a peaice of crap. As far as Init file, if you deleted the Init folder, you wioll not have the init file. So, you can delete all the folders except the one you are editing, and the init folder. ya i know but i never de...

 Forum: Questions / Need Assistance   Topic: 2 Questionizles

Posted: Fri Mar 03, 2006 2:00 am 

Replies: 8
Views: 4717


It's in my file... You sure you file not currupt? rem ********************************************* rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE rem ********************************************* ShaderManager.setTextureParam envmap bf1942\levels\DC_Bridge\Textures\ENVMAP_...

 Forum: Questions / Need Assistance   Topic: 2 Questionizles

Posted: Fri Mar 03, 2006 11:29 pm 

Replies: 8
Views: 4717


 Forum: Questions / Need Assistance   Topic: 2 Questionizles

Posted: Fri Mar 03, 2006 11:31 pm 

Replies: 8
Views: 4717


bf1942/levels/DC_Bridge/init.con Yeah what he said... It is in the base file form bridge, not game type! all i got in it is, watershader.rs, staticobjects.con bak, staticobjects.con, materialmap.raw, loadcounter.dat, heightmap.raw, ctf.con, chnglog.con, bridgechanges.txt, 3dsm nvm i see what the he...
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