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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: exit locations

Posted: Sun Nov 13, 2005 2:28 am 

Replies: 5
Views: 3992


This is giving me fits lol. I spawned an aa gun at 0/0/0, i set the entry code and the exit code. ( i wanted an invisible entry)...I jump thru my doorway in the lil sqaure grey building on opp side on no fly zone for dc final and end up in their lil grey building on co side...works fine when im in t...

 Forum: Questions / Need Assistance   Topic: exit locations

Posted: Sun Nov 13, 2005 7:06 am 

Replies: 5
Views: 3992


Yeah thats where I got my start from, that exact topic...I dont want to use it to give 1 side a distinct advantage, I want to have both sides using it but I dont want to have to stick an aa gun in a wall or underground somewhere like at positon 0/0/0 then actually have to go to 0/0/0 to enter it. I ...

 Forum: Battlefield 2   Topic: BF2 SSM Tutorials Section?

Posted: Mon Nov 14, 2005 4:06 am 

Replies: 18
Views: 15995


I agree, the same type of layout so as to not confuse us noobs too much lol. I would love to be able to mod our bf2 clan server (ranked servers do not appeal to me as there is only conquest, my passion is ctf) And speaking of which, if you get ur version of ctf working superfuzz are you going to pos...

 Forum: Questions / Need Assistance   Topic: How To Add Weapons to the sniper

Posted: Mon Nov 14, 2005 5:14 am 

Replies: 8
Views: 4108


I was looking through a ton of posts looking for an answer to this very question, altho Id like to add the sniperbush to the sniper kit and the sandbag to the heavy assault kit (I see both of those projectiles in the object rfa) but I don't know if you can or even how to go about that. Any help woul...

 Forum: Questions / Need Assistance   Topic: Medic question

 Post subject: Medic question
Posted: Tue Nov 15, 2005 8:29 am 

Replies: 1
Views: 1360


I don't know if anyone has tried this yet but can you have the medic locker or the supplydepot in the humvee kill instead of heal? Id like to addtemplate it to the smoke grenade and up the radius to make a more effective gas grenade. I've tried both versions that I found the code for on here (superf...

 Forum: Questions / Need Assistance   Topic: is it possible to add ?

Posted: Wed Nov 23, 2005 1:25 am 

Replies: 5
Views: 2689


I redid the map DC_Bridge...by that I mean I took out quite a few of those concrete barriers so that I could add a couple humvees to boot around on. And one other thing I did was to add more rounds to the vss and after sending my bud the map rfa to test things out he was able to join and use the ext...

 Forum: Questions / Need Assistance   Topic: is it possible to add ?

Posted: Wed Nov 23, 2005 3:53 pm 

Replies: 5
Views: 2689


 Forum: Questions / Need Assistance   Topic: EL AL DAY 4 WANTS YOU!

Posted: Wed Nov 16, 2005 11:53 pm 

Replies: 2
Views: 1855


Heres my fave vehicle on my no fly zone map 8) ObjectTemplate.Active AH6MinigunFirearms ObjectTemplate.addFireArmsPosition 0/0.02/0 0/-0.7/0 ObjectTemplate.addFireArmsPosition -0.02/0/0 -0.4/0.7/0 ObjectTemplate.addFireArmsPosition 0.02/0/0 0.4/0.7/0 ObjectTemplate.addFireArmsPosition -0.01/-0.02/0 ...
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