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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Battlefield 2   Topic: Kit Spawning

Posted: Mon Sep 05, 2005 11:10 am 

Replies: 24
Views: 16687


try this try makin a new mine model that has a picture of the kit then when a character pass near it will spawn a kit. and set a long reload time orr the number of projectiles to 2. in other words to kits por map.

 Forum: Battlefield 2   Topic: Menu Icons

Posted: Mon Sep 05, 2005 4:09 pm 

Replies: 10
Views: 9180


bf2 uses and atlas file it have to be generated those tga files are there so you can build you own atlas file the .tac file its says to the atlas program what to add to the atlas. every pic that you wanna put ingame has to be on dds thats why ea use texture atlas it puts all the pictures on a dds an...

 Forum: Battlefield 2   Topic: AI in maps

Posted: Tue Sep 06, 2005 8:33 am 

Replies: 3
Views: 4300


you cant. you need ea navmesh generator that is going to be released soon.

 Forum: Battlefield 2   Topic: AI in maps

Posted: Wed Sep 07, 2005 10:35 pm 

Replies: 3
Views: 4300


battlefieldsingleplayer.com its going to have an interview with the ea guys that are specific for ai coding.
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