Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: General Discussion   Topic: Web Based Mod Manager

 Post subject: Web Based Mod Manager
Posted: Tue Aug 16, 2005 10:39 pm 

Replies: 1
Views: 2105


I needed a way to let my friends install their server side mods on my testing server without having to give out full FTP access. It's also kinda nice to be able to easily see what mods are running without having to read through all the .rfa filenames. here's the script... http://gypsywarriors.com/mo...

 Forum: Tutorials and Guides   Topic: Disabling a weapon Completely

Posted: Wed Aug 17, 2005 11:27 am 

Replies: 31
Views: 20949


really cool info, but where do you add this?

I tried a few different places, and the closest I got to getting it working was putting it on the bottom of Conquest/ObjectTemplates.com

Worked great for a couple minutes, and then all hell broke loose!
Cient Crashed, had to reboot, etc etc...

 Forum: Tutorials and Guides   Topic: Disabling a weapon Completely

Posted: Wed Aug 17, 2005 11:22 pm 

Replies: 31
Views: 20949


ok, I got my problem narrowed down some..... I can eliminte the nades just fine I can force all kits to the scout class but when I try and do both at the same time, it crashes the client I've got the kit mod in Init.con and the nade mod in Conquest/ObjectSpawnTemplates.con I'm thinking I might be ab...

 Forum: Tutorials and Guides   Topic: Disabling a weapon Completely

Posted: Thu Aug 18, 2005 2:26 am 

Replies: 31
Views: 20949


i dont know if u did this but if not limit the nades code only to the sniper class and see if that helps. Yeah, that's how I had it from the beginning, I accually thought that might be the problem, so I added all the nade codes for the two classes that are used on that map. My last attempt, I moved...
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