Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Invincible Vehicles

 Post subject: Invincible Vehicles
Posted: Fri Apr 15, 2005 1:47 am 

Replies: 17
Views: 10236


I was wondering how would you go about modding a vehicle so that it does not take on damage when it hits a building or the ground. I modified the Desert Patrol Vehicle and added a rocket booster on it, but when I hit a building or the ground (after rocketing into the sky) it breaks. I tried setting ...

 Forum: Questions / Need Assistance   Topic: Invincible Vehicles

Posted: Fri Apr 15, 2005 6:42 am 

Replies: 17
Views: 10236


Not to be offensive or anything, but did you actually read anything in the message body at all?

 Forum: Questions / Need Assistance   Topic: Invincible Vehicles

Posted: Fri Apr 15, 2005 5:52 pm 

Replies: 17
Views: 10236


Does it really matter when someone is trying to help you? Yes it does actually. If I tell you that "hitting the hammer on the table" does not fix the solution, and you come along and tell me "you gotta hit the hammer on the table"...well then, I'd probably ask you if you were even paying attention....

 Forum: Questions / Need Assistance   Topic: Invincible Vehicles

Posted: Sat Apr 16, 2005 12:59 am 

Replies: 17
Views: 10236


That can't be all true. I've seen this done on a clan server before. I know it can be done. This is the questions forum right? Then why is everybody going stark mad and arguing with me that I am making demands and I am demanding that all of you help me instantly. I am not . I'm not even close to ask...

 Forum: Questions / Need Assistance   Topic: Invincible Vehicles

Posted: Sat Apr 16, 2005 8:06 pm 

Replies: 17
Views: 10236


Ok this must make this thing like totally indestrutible: objectTemplate.active DesertPatrolVehicle objectTemplate.speedMod 0 objectTemplate.material 166 and with that download http://www.toolazy2p.com/users/Harry/StandardMesh_DPV.rfa and rename it standartmesh_001.rfa, place it inside the dcf\archi...
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