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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Modding Ak47/PKM

 Post subject: Modding Ak47/PKM
Posted: Wed Mar 09, 2005 6:31 pm 

Replies: 7
Views: 4337


Hi guys, I run a .7 LostVillage server and I want to make things a bit more even for the allies. First off, I want to thank you guys for the mods that you have put here, this is a very useful site and I have aleady used the LV floor hack fixes, taken out the VSS (Ak74 in its place), and given coalit...

 Forum: Questions / Need Assistance   Topic: Modding Ak47/PKM

 Post subject: Re: Modding Ak47/PKM
Posted: Thu Mar 10, 2005 9:13 pm 

Replies: 7
Views: 4337


When I look in game.rfa\damage_system\, I see the cons that are used for damage. However, what is confusing is I see the 762x39.con, 762x54.con, and the 556.con, but I ALSO see tracer_smallarms.con that seems to deal with 556 bullets and tracer_general.con that seems to deal with 762x39 bullets. Oh...

 Forum: Questions / Need Assistance   Topic: Modding Ak47/PKM

Posted: Thu Mar 10, 2005 9:57 pm 

Replies: 7
Views: 4337


Tracer rounds are used just like in real life, they are a light so you can see the shots on night maps, they do cause damage. but all you have to do is change the tracer damage accordingly to the reg projectile. or you might be able to jsut rem the tracer round out and not have to worry about it on...

 Forum: Questions / Need Assistance   Topic: Modding Ak47/PKM

Posted: Thu Mar 10, 2005 10:05 pm 

Replies: 7
Views: 4337


 Forum: Questions / Need Assistance   Topic: Saiga/Remington

 Post subject: Saiga/Remington
Posted: Thu Mar 10, 2005 10:17 pm 

Replies: 2
Views: 1704


It looks like these two weapons are entirely defined in objects.rfa. What is it that makes the differences between these two weapons? The only place I notice different values is if I open the AI folder under each weapon name. Are these differences the significant ones? How could I mod the M12 to mak...

 Forum: Questions / Need Assistance   Topic: Saiga/Remington

Posted: Fri Mar 11, 2005 1:58 am 

Replies: 2
Views: 1704


Remington ObjectTemplate.reloadtime 3.3 ObjectTemplate.soldierZoomPosition -0.075/0.01/0.15 ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-1/1/0 Saiga-12 ObjectTemplate.reloadtime 4.8 ObjectTemplate.soldierZoomPosition -0.065/0.0/0.08 ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.5/0.5...

 Forum: Questions / Need Assistance   Topic: Modding Ak47/PKM

Posted: Thu Mar 17, 2005 6:31 pm 

Replies: 7
Views: 4337


Thanks Tan. End result: I was able to mod the AK to have the exact same attributes as the M16 in regard to damage, recoil, reload time, etc. That part was easy. The PKM, on the other hand, did not allow me to make ANY changes except the projectile type without crashing the client. So, in the end, it...
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