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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: General Discussion   Topic: Thank You, Thank You, Thank You, Thank You.

Posted: Sun Feb 13, 2005 10:23 am 

Replies: 2
Views: 2900


I think the title says it all. :) For the past few weeks I have been trying to find the best way to edit the vehicle spawns in BF V PoE Battle of Turkana. I thought I was going to have to edit the map for the spawns and make a mini mod for the changes I wanted to make for the pysics of the vehicles....

 Forum: Questions / Need Assistance   Topic: Nitrous To Vehicles Questions

Posted: Tue Feb 15, 2005 8:16 pm 

Replies: 135
Views: 110957


Please help me with Nitro on BFV. (PoE MOD) I have checked all the engines I can find and the one in the code below is one of the few that does not have networkable info and works with 1 minor glitch. I fires on its own, as soon as the vehicles spawns it takes off like a rat up a drain pipe. :? Obje...

 Forum: Questions / Need Assistance   Topic: death bubble

Posted: Mon Feb 21, 2005 10:57 am 

Replies: 3
Views: 2678


As I understand it, the bubble is a sphere with the spawning object being dead centre. With the spawned object being at ground level the bubble creates a dome effect. I assume the radius is from the object in the centre to the edge therefore a radius of 300 would be a distance of 300 from the centre...

 Forum: Battlefield Vietnam   Topic: Nitro for BFV, has anyone got it to work?

Posted: Wed Mar 09, 2005 12:14 pm 

Replies: 183
Views: 96382


 Forum: Battlefield Vietnam   Topic: Nitro for BFV, has anyone got it to work?

Posted: Wed Mar 09, 2005 7:09 pm 

Replies: 183
Views: 96382


 Forum: Battlefield Vietnam   Topic: Nitro for BFV, has anyone got it to work?

Posted: Wed Mar 09, 2005 8:21 pm 

Replies: 183
Views: 96382


I'm still new to SSM'ing but I think this will answer your question. Taken from the pysics.con for the Tos-1Rocket_Engine ObjectTemplate.create Engine Tos-1Rocket_Engine ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.MinRotation 0/0/0 ObjectTemplate.MaxRotation 0/0/5000 ObjectTemplate.MaxSpeed 0/0...

 Forum: Battlefield Vietnam   Topic: Nitro for BFV, has anyone got it to work?

Posted: Wed Mar 09, 2005 11:47 pm 

Replies: 183
Views: 96382


 Forum: Battlefield Vietnam   Topic: Nitro for BFV, has anyone got it to work?

Posted: Wed Mar 09, 2005 10:28 pm 

Replies: 183
Views: 96382


Nope, just tried it agian with the same result, as soon as the Commanche spawns it takes off (moves forward). ObjectTemplate.Active rah66-acomplex ObjectTemplate.addTemplate Tos-1Rocket_Engine ObjectTemplate.setPosition 0/0/0 ObjectTemplate.setRotation 0/0/0 ObjectTemplate.Active Tos-1Rocket_Engine ...
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