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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: willy turbo works fine, kubelwagon doesn't.

Posted: Thu Feb 03, 2005 5:04 am 

Replies: 5
Views: 3246


 Forum: Questions / Need Assistance   Topic: willy turbo works fine, kubelwagon doesn't.

Posted: Thu Feb 03, 2005 12:28 pm 

Replies: 5
Views: 3246


ObjectTemplate.Active KubelwagonComplex ObjectTemplate.addTemplate KatyushaRocket_Engine ObjectTemplate.setPosition 0/0/0 ObjectTemplate.setRotation 0/0/0 ObjectTemplate.Active KatyushaRocket_Engine ObjectTemplate.setAutomaticReset 1 ObjectTemplate.setInputToRoll c_PIAltFire ObjectTemplate.setEngin...

 Forum: Questions / Need Assistance   Topic: willy turbo works fine, kubelwagon doesn't.

Posted: Thu Feb 03, 2005 1:49 pm 

Replies: 5
Views: 3246


 Forum: Questions / Need Assistance   Topic: Bazooka works, Panzershreck fails with same code.

Posted: Fri Feb 04, 2005 1:44 am 

Replies: 2
Views: 2160


this: ObjectTemplate.Active HandFireArms Bazooka ObjectTemplate.velocity 1000 ObjectTemplate.minDeviation 0 ObjectTemplate.maxDeviation 0 produces a flat trajectory bazooka with an almost instantaneous hit, useful for shooting down the turbo planes I have. But this: ObjectTemplate.Active HandFireArm...

 Forum: Questions / Need Assistance   Topic: Bazooka works, Panzershreck fails with same code.

Posted: Fri Feb 04, 2005 1:42 pm 

Replies: 2
Views: 2160


Yup, that did it. Thanks man! That's twice in as many days you folks have saved my ass!

 Forum: Questions / Need Assistance   Topic: Why me? Adding/removing vehicles problem.

Posted: Fri Feb 04, 2005 11:57 pm 

Replies: 5
Views: 3805


First, I would like to say that I love you guys. Twice I've had to ask for help, and twice you guys have came through. My problem this time: Remming objects from objectspawns.con won't work for me. rem Object.create HeavyBomberSpawner rem Object.absolutePosition 1558.3/42.9717/807.788 rem Object.rot...

 Forum: Questions / Need Assistance   Topic: Why me? Adding/removing vehicles problem.

Posted: Sat Feb 05, 2005 12:34 am 

Replies: 5
Views: 3805


That could work for replacing objects...your example has me replacing the bomber with aa, and the moving the aa to the spot I want. But what if I want to add entirely new objects? Like putting a jeep out in the middle of nowhere? That is the problem I am having with the allied aa guns (trying to add...

 Forum: Questions / Need Assistance   Topic: Aberdeen CTF ssm

 Post subject: Aberdeen CTF ssm
Posted: Tue Feb 08, 2005 2:22 pm 

Replies: 1
Views: 1685


I'm working on Aberdeen CTF, and I ran into a snag. I'm at work, so posting the code isn't possible...I'll try to spell it out and not ramble. 8O Aberdeen's main bases are capturable, so I disabled that in the aberdeen_003.rfa (in controlpoints.con set the flag times to 9999, and disable flag turnin...
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