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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: General Discussion   Topic: Modded Server IP (old)

Posted: Sat Oct 16, 2004 4:13 pm 

Replies: 76
Views: 22197


Hall of Slain DCX [Ventrilo]
67.18.46.166:14567

i'm running 5 or 6 modded DCX conquest maps.

 Forum: Questions / Need Assistance   Topic: static carrier

 Post subject: static carrier
Posted: Fri Oct 29, 2004 3:12 pm 

Replies: 5
Views: 1297


i want to make a carrier immobile on midway for my DCX server. i've read your tutorials on totally and partially Disabling vehicles, but i don't understand them completely. it's the "dcx_shokaku" i would like to make static. this is a copy of the "partial disable" tutorial: Open objects.rfa and find...

 Forum: Questions / Need Assistance   Topic: static carrier

Posted: Sun Oct 31, 2004 3:09 pm 

Replies: 5
Views: 1297


thanks guys, it works good.

 Forum: Tutorials and Guides   Topic: More ways to add new vehicles

Posted: Tue Nov 09, 2004 2:53 pm 

Replies: 30
Views: 13141


great find.

 Forum: Questions / Need Assistance   Topic: Finding Locations

Posted: Sun Dec 19, 2004 2:56 pm 

Replies: 1
Views: 764


each position is followed by six decimal points that belong to it.

EX:
position- 485.51001040.2000011189.349876
translates to: 485.510010/40.200001/1189.349876

 Forum: General Discussion   Topic: How I realized I was an ultra-noob modder!

Posted: Tue Dec 21, 2004 10:26 pm 

Replies: 9
Views: 2914


 Forum: Questions / Need Assistance   Topic: Hangers Healing Choppers in DC

Posted: Sun Dec 26, 2004 3:01 pm 

Replies: 10
Views: 1968


what you've done basically is spawn apaches that belong to the allied team in the axis base. that's why they don't repair at the axis hanger. change the Object.setTeam 2 to 1 on those spawners in the Objectspawns.con file, then change the "team 1" spawner in the Objectspawntemplates.con from a Mi24d...

 Forum: Questions / Need Assistance   Topic: Position prob

Posted: Tue Dec 28, 2004 8:48 am 

Replies: 12
Views: 2442


maybe copy and paste the whole ObjectSpawnTemplates.con.
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