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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: non-damage grenades for plain bf1942 ?

Posted: Mon Jan 17, 2005 4:01 pm 

Replies: 8
Views: 4050


first of all... 'lo to all of you and sry if my english is not too good.. but i'm only a poor german boy 8O well... i'm very new to this modding thing so i could need a bit help :D i'm trying to set the damage of the grenades to 0 so it still shows the explosion and you hear the sound of it but it w...

 Forum: Questions / Need Assistance   Topic: non-damage grenades for plain bf1942 ?

Posted: Tue Jan 18, 2005 3:36 pm 

Replies: 8
Views: 4050


hum... thought bout something like relative paths (tried Objects/Vehicles/Land/BlackMedal/BlackMedalHorn.ssc) not worked... tried your code now and still it don't play the sound :( deletet the rest of the .addtemplates for my effectbundles cuz i don't need them and only tried to get a sound working ...

 Forum: Questions / Need Assistance   Topic: creating a throw knife for plain bf1942 ?

Posted: Tue Jan 18, 2005 8:39 pm 

Replies: 7
Views: 3899


ok... the grenade thing is done so i'm stuck with the next weapon... thought i could create a throw-knife... even better a normal knife with alternate fire -> throw it (only able to do this a few times, tought bout 1-3) but for the beginning i would be happy with a working throw knife... now my prob...

 Forum: Questions / Need Assistance   Topic: creating a throw knife for plain bf1942 ?

Posted: Tue Jan 18, 2005 9:11 pm 

Replies: 7
Views: 3899


:D thanks ! found the line to add (ObjectTemplate.Material 210) and knife works know as throwing knife :D now the next step... any way to make the throw-knife trigger on alternate fire only and use normal knife when using the normal fire ? something like a if-then-else construction or so ? 8O thx & ...

 Forum: Questions / Need Assistance   Topic: creating a throw knife for plain bf1942 ?

Posted: Wed Jan 19, 2005 3:43 pm 

Replies: 7
Views: 3899


ah you know what i mean... changin the .rfas of both, client and server^^ otherwise it would belong to SSMs :D
Gunslinger

 Forum: Questions / Need Assistance   Topic: non-damage grenades for plain bf1942 ?

 Post subject: carhorn-grenade ?
Posted: Mon Jan 17, 2005 9:52 pm 

Replies: 8
Views: 4050


thx for the code i already found out by myself how to get it working, but my code is a "bit" longer than yours and not half that elegant... well... now i have a new problem... instead of only having a non-damage-gren i now try to get a grenade that not explodes but play the sound of a car horn (Blac...

 Forum: Questions / Need Assistance   Topic: non-damage grenades for plain bf1942 ?

Posted: Tue Jan 18, 2005 8:23 pm 

Replies: 8
Views: 4050


 Forum: Questions / Need Assistance   Topic: creating a throw knife for plain bf1942 ?

Posted: Wed Jan 19, 2005 11:09 am 

Replies: 7
Views: 3899


ok... so i'd say there're 3 diff. types of mods... 1. Server-Side-Mods (Mods working even if only server has the map.rfa) 2. Map-based Mods (Mods working with editing the map.rfa only, but client and server both need same map.rfas) 3. "real" Mods (Mods using own objects.rfa, game.rfa and so on) i'm ...
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