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Message |
Forum: Questions / Need Assistance Topic: Clone CTF flags |
T_C |
Posted: Fri May 15, 2009 12:21 pm
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Replies: 1 Views: 1739
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Hiyas guys long time ... Anyway I was looking into a CTF map and was wondering if anyone has cloned the "cap" flags. If so does it lose the other flag when one is taken or do you have 2 capable flags? Was looking to see if anyone has done this if not I will build it and post the working co... |
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Forum: Questions / Need Assistance Topic: Server is not using mod |
T_C |
Posted: Sat May 16, 2009 2:55 pm
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Replies: 3 Views: 2616
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You have something in your server that can not be done serverside. Clients get CTD in map load. |
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Forum: Questions / Need Assistance Topic: server specs |
T_C |
Posted: Thu May 28, 2009 11:51 pm
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Replies: 8 Views: 7860
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Talk about over kill... You can run a 1942 server with a 500mhz and 512Mb Ram and would be fine.... the limit you have at home is your ISP upload speed.
you do not need a gaming system to run the server for that game.... the server specs are way less than actual client specs. |
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Forum: Questions / Need Assistance Topic: BFRM |
T_C |
Posted: Fri May 29, 2009 12:19 am
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Replies: 24 Views: 8402
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BFSM port for the BFRM needs to be 14667
The rcon port will change itself when you connect the BFRM.
If you need the BFSM port to connect and you can see the BFSM just look at the bottom of the BFSM and right after the IP address it has the port you need to connect. |
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Forum: Questions / Need Assistance Topic: BFRM |
T_C |
Posted: Fri May 29, 2009 12:29 am
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Replies: 24 Views: 8402
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His BFSM is running on port 14667 you can clearly see it in the provided picture..... seriously, I run some of the top world ranked 1942 servers, so I am sure I know what I am saying. Ask Ryan he can tell you the same thing.
The RCON port has not a thing to do with connecting to the BFSM. |
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Forum: Questions / Need Assistance Topic: BFRM |
T_C |
Posted: Fri May 29, 2009 1:17 am
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Replies: 24 Views: 8402
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That is the RCON port........ he needs the use the port that shows on the BFSM at the bottom... 14667.
Doesn't really matter unless he will be connecting from home as the IP is not an internet IP and he will never connect outside of the local network with it. |
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Forum: Questions / Need Assistance Topic: planes fly on own? |
T_C |
Posted: Sun May 31, 2009 2:36 am
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Replies: 73 Views: 41834
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Have you tried to set this:
ObjectTemplate.DamageWhenLost 0
On your object template of the OST? |
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Forum: Questions / Need Assistance Topic: spawntimes |
T_C |
Posted: Wed Jun 03, 2009 2:41 am
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Replies: 25 Views: 8973
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I have had our Coral Sea mod set at 3000 since it was made and it works fine and as intended. ObjectTemplate.create ObjectSpawner heavytankspawner ObjectTemplate.setObjectTemplate 2 enterprise ObjectTemplate.setObjectTemplate 1 shokaku ObjectTemplate.SpawnDelay 3000 ObjectTemplate.SpawnDelayAtStart ... |
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