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Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: more carrier q's (apache)

 Post subject: more carrier q's (apache)
Posted: Tue Mar 22, 2005 7:06 pm 

Replies: 3
Views: 2325


Thank you for this site. I have modded a couple of maps but I guess those were easy compared to what I 'm trying to do now. I 'm trying to make Wake in DC final into a helo war map. Thanks to your site I was able to get the f-14's changed into apaches but they wobble on the deck till you get in them...

 Forum: Questions / Need Assistance   Topic: more carrier q's (apache)

 Post subject: Correction
Posted: Tue Mar 22, 2005 7:27 pm 

Replies: 3
Views: 2325


Works locally but does not work on dedicated server, going to try to link it to this post so you can see what I have done. bf1942/levels/Wake/conquest/objectspawntemplates.con inside ObjectTemplate.create ObjectSpawner carrierSpawner ObjectTemplate.setObjectTemplate 2 Nimitz ObjectTemplate.setObject...

 Forum: Questions / Need Assistance   Topic: more carrier q's (apache)

 Post subject: thanks
Posted: Wed Mar 23, 2005 4:47 am 

Replies: 3
Views: 2325


thanks for the help yeah putting that "O" back in made it work. I have worked on it some more and was able to change all the vehicles on "Nimitz" carrier to the helos I want but I cannot get the Opposition carrier to do what I want. The following code just makes the Mig disappear..... ObjectTemplate...
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