Author |
Message |
Forum: Questions / Need Assistance Topic: my new map. how to? |
Lone Wolf |
Posted: Tue Apr 28, 2009 4:06 pm
|
|
Replies: 6 Views: 3456
|
To stop the bots from shooting at all remove the templates for the kits. Use Battlefield Singleplayer Creator to make the map support bots. Use PhotoShop or Botinator to do some hand editing on the Pathfindings. When you go to do the pathfindings level the road and put out of bounds any place you do... |
|
 |
Forum: Questions / Need Assistance Topic: New to game modding |
Lone Wolf |
Posted: Tue May 05, 2009 2:49 pm
|
|
Replies: 3 Views: 3352
|
the best tool i found so far for adding bots is "Battlefield Singleplayer Creator". This tool helps add bots to the map and makes the game generate the pathfinding maps. then you can use botinator, photoshop, or any other photo program that supports the .raw files to fine tune the paths. |
|
 |
Forum: Questions / Need Assistance Topic: detect enemies on minimap |
Lone Wolf |
Posted: Wed Jun 24, 2009 11:49 pm
|
|
Replies: 14 Views: 8846
|
there might be a way with using the sticky command with a projectile like stick a tank on his head. but it would crash the game becuase sticky doesn't work right. |
|
 |
Forum: Questions / Need Assistance Topic: How are textures linked to their objects? |
Lone Wolf |
Posted: Thu Jul 30, 2009 6:30 am
|
|
Replies: 2 Views: 2964
|
Battlefield 1942 How are textures linked to their objects? Like "landmine_T.dds" is the texture for landmines.
edit:found it. It was the in the standardmesh.rs for the object. |
|
 |
Sort by: |