Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: my new map. how to?

 Post subject: Re: my new map. how to?
Posted: Tue Apr 28, 2009 4:06 pm 

Replies: 6
Views: 3456


To stop the bots from shooting at all remove the templates for the kits. Use Battlefield Singleplayer Creator to make the map support bots. Use PhotoShop or Botinator to do some hand editing on the Pathfindings. When you go to do the pathfindings level the road and put out of bounds any place you do...

 Forum: Questions / Need Assistance   Topic: New to game modding

 Post subject: Re: New to game modding
Posted: Tue May 05, 2009 2:49 pm 

Replies: 3
Views: 3352


the best tool i found so far for adding bots is "Battlefield Singleplayer Creator". This tool helps add bots to the map and makes the game generate the pathfinding maps.
then you can use botinator, photoshop, or any other photo program that supports the .raw files to fine tune the paths.

 Forum: Questions / Need Assistance   Topic: detect enemies on minimap

Posted: Wed Jun 24, 2009 11:49 pm 

Replies: 14
Views: 8846


there might be a way with using the sticky command with a projectile like stick a tank on his head.
but it would crash the game becuase sticky doesn't work right.

 Forum: Questions / Need Assistance   Topic: How are textures linked to their objects?

Posted: Thu Jul 30, 2009 6:30 am 

Replies: 2
Views: 2964


Battlefield 1942
How are textures linked to their objects? Like "landmine_T.dds" is the texture for landmines.

edit:found it. It was the in the standardmesh.rs for the object.
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