Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Maps You've Modded/Created   Topic: DCF Multiplayer MiniMod

 Post subject: Re: DCF Multiplayer MiniMod
Posted: Tue May 26, 2009 7:42 am 

Replies: 18
Views: 13281


Good work there gentlemen. 8-)

Nice skins, especialy the F-16s.

Looking forward to more updates.

 Forum: Questions / Need Assistance   Topic: mh-53 and mi8

 Post subject: Re: mh-53 and mi8
Posted: Sat Jun 13, 2009 6:45 am 

Replies: 12
Views: 6967


You can make any vehicle spawn and stay in the air by simply adding this line to an ObjectSpawnerTemplate. ObjectTemplate.HoldObject 1 Below is an example of an ObjectSpawnerTemplate from El Alamein ( Desert Combat Mod ) I use to hold the MH-53 in the air so you can snipe the bots from it's rear gun...

 Forum: Questions / Need Assistance   Topic: Smoke Trails on planes

 Post subject: Re: Smoke Trails on planes
Posted: Thu Jul 02, 2009 2:56 pm 

Replies: 25
Views: 15089


The smoke trails on the aircraft are contained within the objects.rfa for the VXF Airshow Mod. http://www.youtube.com/watch?v=mdCn48q12FY Some jets activate their smoke with secondary fire and some with both primary and secondary. Primary = white smoke Secondary = blue smoke There are many combinati...

 Forum: Maps You've Modded/Created   Topic: my map that I and my friends like to play all the time.

Posted: Sat Jul 04, 2009 8:37 pm 

Replies: 26
Views: 62328


Wow ....... ;-) You're very smart think you for your information. I would like to know if my maps are worthy of play? I have other maps I would like to share with everyone. If their interest. Here's a list of map I put together. 1.GPs_Last_Bridge_II 2.Coral_sea_I---------> will not give you data de...

 Forum: Maps You've Modded/Created   Topic: NEW Map Design "TARGET_CrossRoads" Check it out !

Posted: Mon Jul 06, 2009 9:16 pm 

Replies: 3
Views: 19749


I have checked out many original maps created by some very talented mappers from this website and they are quite good. So in the interest of promoting the construction of original maps, here is a map I designed called " Target_CrossRoads " that you may ALL use as a template. Please feel fr...

 Forum: Maps You've Modded/Created   Topic: NEW Map Design "TARGET_CrossRoads" Check it out !

Posted: Thu Jul 09, 2009 6:16 am 

Replies: 3
Views: 19749


Looks like a good map :o Good template 8-) Thank you for the compliment. 8-) It's a bit big. But like you said it's a template. So if you used only half of it... There are three basic map sizes ; 1024 X 1024 = Small size map ( best for infantry ex. Berlin ) 2048 X 2048 = Medium size map ( good for ...

 Forum: Questions / Need Assistance   Topic: coop midway vs CQ midway

Posted: Sat Jul 11, 2009 9:50 am 

Replies: 5
Views: 3742


I have made a few versions of Midway for BF1942 & Desert Combat ( Conquest & COOP ). The conquest versions have both Navel Fleets spawning equally distant from the island and both carriers are fully stocked ( SSM ) with aircraft. The COOP versions have self flying 2 seater planes ( SBD &...

 Forum: Maps You've Modded/Created   Topic: my map that I and my friends like to play all the time.

Posted: Sat Jul 11, 2009 9:58 am 

Replies: 26
Views: 62328


Thank you for sharing the maps with us. 8-) I checked them all out and you are a talented mapper. The map "GP_Pacific_Sub_Railroad" has a lot of fences that I noticed the bots got stuck on and also some of the soldier spawn points for them are close to the railway boxcars. It may help to a...
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