Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Vehicles and Weapons Modded   Topic: Adding Landmines-Wrench-ArtyCall to Kits SSM

Posted: Sat Aug 23, 2008 8:16 pm 

Replies: 4
Views: 17237


In most online DC - DC_Final games I have noticed there is usually someone almost constantly calling for an artillary target ( "Guns up, need a target" ). And usually a teammate will respond, "I don't have binoculars" because they mostly spawn with a kit that does not have binocu...

 Forum: Questions / Need Assistance   Topic: Anyone got a good code

 Post subject: Re: Anyone got a good code
Posted: Sat Aug 30, 2008 9:58 am 

Replies: 11
Views: 4163


EXACTLY which plane do you want to enhance performance on ? It would be so much better if people could just write in english or simply READ their post BEFORE posting and correct your spelling and sentence structure. It would make it so much easier for us to understand and give you more accurate ans...

 Forum: Questions / Need Assistance   Topic: First Time Modding DCF

 Post subject: Re: First Time Modding DCF
Posted: Sun Aug 24, 2008 5:25 pm 

Replies: 20
Views: 6842


You probably understand that the DC_Final mod uses 2 parent directories; 1- BF1942 2- DesertCombat This means that it calls upon files from those 2 directories in order to run some of the objects that are used in the levels. ( Static Objects, Soldier, sounds and other various files needed ) The Obje...

 Forum: Questions / Need Assistance   Topic: ObjectTemplate.RemoveAtRestart

Posted: Tue Sep 02, 2008 11:09 am 

Replies: 4
Views: 2303


RemoveAtRestart Property Usage: ObjectTemplate.RemoveAtRestart boolean Argument values: argument 1: 1; most commonly 1 Used in object types (and how often in each type): simpleobject (1%) Used in a total of 2 .con files: Effects.con Parent directory of these .con files: objects/Effects Example: (fro...

 Forum: Maps You've Modded/Created   Topic: Battle of Britain + Wake - Aerial Gunner Combat

Posted: Sun Sep 07, 2008 10:56 am 

Replies: 5
Views: 4883


Have you ever wanted to be in the rear gunner's seat of a plane while shooting at a squadron of enemy planes chasing you around the map ? http://img299.imageshack.us/img299/7484/bobzero1be6.jpg Well now you can, in the maps Battle of Britain and Wake Island by standing on the west hill in BoB and on...

 Forum: Questions / Need Assistance   Topic: Stinger Zooks

 Post subject: Re: Stinger Zooks
Posted: Wed Sep 10, 2008 3:51 pm 

Replies: 7
Views: 3234


To make the Bazooka or Panzershreck shoot like a stinger for Vanilla BF1942 ( shooting planes out of the sky ) here is a SSM code that I use and has been WORKING fine for years. ;-) rem -- Vanilla BF1942 Stingers -- ObjectTemplate.Active Bazooka ObjectTemplate.reloadtime 0.1 ObjectTemplate.velocity ...

 Forum: Questions / Need Assistance   Topic: weights in barrel. how do i get rid of them?

Posted: Sat Sep 13, 2008 5:22 pm 

Replies: 21
Views: 8116


ObjectTemplate.CenterOfMassOffset x/y/z

Since the center of the geometry for the barrel is located at the bottom of the object, to move it so it's more "centralized" or placed in the middle, try adding this;

ObjectTemplate.CenterOfMassOffset 0/0.8/0

 Forum: Vehicles and Weapons Modded   Topic: Modded BRDM2 - Plus Wings & Weapons

Posted: Mon Sep 15, 2008 5:18 am 

Replies: 3
Views: 17788


This is a custom version of the BRDM2. The turret is replaced with a 6 pack missile launcher rack. Driver can fire Kat Rockets located on the sides. The engines ( ground/water/air ) have been tweaked for high performance. Added wings and yes, it can fly good. http://img225.imageshack.us/img225/6346/...
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