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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: planes fly on own?

 Post subject: Re: planes fly on own?
Posted: Fri Jul 25, 2008 12:11 am 

Replies: 73
Views: 43456


Which map do you want the BF109 to fly by itself in ? The reason the plane is doing loops is because it's wings are set to give it lift and then adding a powerful engine too it will make it have too much lift and cause looping. In order to have the plane fly relatively level, the wing lift has to be...

 Forum: General Discussion   Topic: Are you a quiter?

 Post subject: Re: Are you a quiter?
Posted: Mon Jul 28, 2008 3:06 am 

Replies: 8
Views: 4904


Thank you Urglub, I thought that video does make a lot of sence and it is very true. Good philosophy there, there is no such thing as 'I can't' but you may choose not to, but you can accomplish and learn how to do anything you put your mind to. Years ago when I first got this BF42 game and started p...

 Forum: Questions / Need Assistance   Topic: planes fly on own?

 Post subject: Re: planes fly on own?
Posted: Mon Jul 28, 2008 9:38 am 

Replies: 73
Views: 43456


Since I usually work on high performance jet aircraft coding, your request for self flying propeller planes in Midway made me think of a differant approach since Midway is mostly a water map. Tweaking the wing lift and engine power/speed for each prop plane could be time consuming, so I thought that...

 Forum: Questions / Need Assistance   Topic: Possible to spawn/add LandmineProjectile?

Posted: Fri Aug 08, 2008 9:03 pm 

Replies: 32
Views: 11058


Since this is a CSM type map have you tried just creating a new bundle called "mine_field" and instead of having it 'spawn' in the map you can add it to the static objects.con just like barbedwire. Change the material numbers and when a vehicle drives over them BOOM ! http://img377.imagesh...

 Forum: Vehicles and Weapons Modded   Topic: SU-47 - Improved Handling + Weapons + Skin + Additional 3PCO

Posted: Sun Aug 10, 2008 8:25 am 

Replies: 0
Views: 6686


If you are familiar with the default SU-47 you have probably noticed it flies kinda sluggish due to too much inertiaModifier which is set too high and causes heavy handling. I tweaked the SU-47 Objects.con, physics.con and it's weapons.con to make it fly better and have more powerful weapons. http:/...

 Forum: Questions / Need Assistance   Topic: Disabling Snipers

 Post subject: Re: Disabling Snipers
Posted: Sun Aug 10, 2008 2:31 pm 

Replies: 5
Views: 2279


 Forum: Questions / Need Assistance   Topic: Locking out all vehicle in FH 1

Posted: Sun Aug 10, 2008 2:39 pm 

Replies: 21
Views: 6459


When you say "locked out vehicles" , do you mean locked out to enemies to taking vehicles from your main base ? In other words, blue team can use vehicles from the the blue main base but cannot steal vehicles from the red main base - is this what you mean ? :arrow: ALWAYS BE SPECIFIC AND G...

 Forum: Questions / Need Assistance   Topic: Disabling Snipers

 Post subject: Re: Disabling Snipers
Posted: Sun Aug 10, 2008 12:46 pm 

Replies: 5
Views: 2279


is there anyway to stop people spawning as snipers but let then pick up the kit? Yes, just edit which weapons they have available for what ever mode you want ( Conquest - COOP - CTF ) In the Init.con for the map : beginrem game.setTeamSkin 1 IraqSoldier game.setKit 1 0 Iraq_Sniper game.setKit 1 1 I...
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