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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: objects.rfa and objecttemplate.active I'm so lost lol

Posted: Tue Nov 23, 2004 10:45 am 

Replies: 3
Views: 1701


Ok here's my delima, I have a fully modded el_day2 map. Apache's all over the place lol. Any how what I want to do is change the amount of hellfires' and Hydra's plus change the magazine number. Is this possible as a SSM? I did manage to change the Objects.rfa and get it to work however it only work...

 Forum: Questions / Need Assistance   Topic: objects.rfa and objecttemplate.active I'm so lost lol

Posted: Tue Nov 23, 2004 12:17 pm 

Replies: 3
Views: 1701


 Forum: Battlefield 2   Topic: BF2 SSM-ing for Newbies: Gameplayobjects.con Explained

 Post subject: Dude Thank You big time
Posted: Wed Oct 12, 2005 3:35 pm 

Replies: 4
Views: 4913


As silly as it sounds your information aided me in a big way.
If you wish to see what I've worked on just open bf2 and I'm on the list under Strike At Karkland map, server name "Tank-warZ S.S. MOD beta".
By the way this is my first bf2 S.S. mod.

 Forum: Battlefield 2   Topic: BF2 SSM-ing for Newbies: Gameplayobjects.con Explained

 Post subject: Now thats a fast reply
Posted: Wed Oct 12, 2005 3:43 pm 

Replies: 4
Views: 4913


:lol:
Now thats what i call a wicked fast reply.
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