Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Tutorials and Guides   Topic: In Game Announcement on Map Join

Posted: Tue Dec 21, 2004 10:47 am 

Replies: 28
Views: 22026


This one works : http://homeusers.brutele.be/le_chat/BF_SSMod/prob/berlin_050.rfa This one buggs : http://homeusers.brutele.be/le_chat/BF_SSMod/prob/berlin_051.rfa exactly the same appart for the 5 : game.sayAll "Anti BC-Mod by ~[PuMa]~Le_Chat - Campers automatically Killed" (tested on my machine, n...

 Forum: Questions / Need Assistance   Topic: Delaying vehicle spawning

 Post subject: Delaying vehicle spawning
Posted: Wed Jan 19, 2005 5:14 pm 

Replies: 12
Views: 4720


As is the case in the FH mod on some maps, I wanted to introduce a delay for the initial respawn of some vehicules (on BF42 Classic). For instance, I've made an Aberdeen map with additional vehicles (like planes, PAK40 ... ) but wanted the map to start with light tanks only, and than after 3-5 minut...

 Forum: Questions / Need Assistance   Topic: Delaying vehicle spawning

Posted: Wed Jan 19, 2005 8:34 pm 

Replies: 12
Views: 4720


Well .... Thanks for the answer but I just tried it , does not work. (On top of this , I want to delay them by much more than the normal respawn time). Really strange because the function is really described for this purpose in the PlanetBattlefield ... (but has not been used in any official BF Clas...

 Forum: Questions / Need Assistance   Topic: Selecting specific texture for specific theater of operation

Posted: Wed Jan 19, 2005 8:42 pm 

Replies: 1
Views: 1260


In BF42 classic, For the same ObjectSpawn instruction (a Sherman for instance) several skin texture are available. They are located in the root directory in the texture.con file in subfolders Africa or Pacific or Russia. Do you know where is the instruction to select which set of skintexture should ...

 Forum: Questions / Need Assistance   Topic: Selecting specific texture for specific theater of operation

Posted: Wed Jan 19, 2005 9:00 pm 

Replies: 1
Views: 1260


Oupss sorry just found-out ... the instruction is in the init.con of the map rem rem **** Initialize level specific rendering settings. rem ShaderManager.setTextureParam envmap bf1942\levels\puma_aberdeen\Textures\ENVMAP_G_.rcm renderer.globalAmbientColor 0.200000/0.200000/0.200000 renderer.ambientC...

 Forum: Maps You've Modded/Created   Topic: BF42 - Team Training Map - an Aberdeen Mod

Posted: Tue Jan 25, 2005 3:59 pm 

Replies: 0
Views: 3467


Hi guys, Just hopping on the forum to inform you that I've just finished a modified map specially designed for team training :D Indeed often we could not find a map suitable for a good tank training. Aberdeen and El-Alamein were too big and you would spend most of your time travelling rather than sh...

 Forum: Questions / Need Assistance   Topic: Icons problem on no base camp mod

Posted: Mon Jan 31, 2005 7:45 pm 

Replies: 2
Views: 1645


While I developped a set of no-base-camp SSM for BF42, once I got a problem on a Berlin map. :arrow: I had made a no base camp version without any problem. :arrow: Then, I remmed the spawnlines for the tanks (in order to make a no-tank version) and 8O 8O suddenly any soldier in the map would see per...
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