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Forum: Tutorials and Guides Topic: In Game Announcement on Map Join |
Le_Chat |
Posted: Tue Dec 21, 2004 10:47 am
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Replies: 28 Views: 22026
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This one works : http://homeusers.brutele.be/le_chat/BF_SSMod/prob/berlin_050.rfa This one buggs : http://homeusers.brutele.be/le_chat/BF_SSMod/prob/berlin_051.rfa exactly the same appart for the 5 : game.sayAll "Anti BC-Mod by ~[PuMa]~Le_Chat - Campers automatically Killed" (tested on my machine, n... |
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Forum: Questions / Need Assistance Topic: Delaying vehicle spawning |
Le_Chat |
Posted: Wed Jan 19, 2005 5:14 pm
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Replies: 12 Views: 4720
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As is the case in the FH mod on some maps, I wanted to introduce a delay for the initial respawn of some vehicules (on BF42 Classic). For instance, I've made an Aberdeen map with additional vehicles (like planes, PAK40 ... ) but wanted the map to start with light tanks only, and than after 3-5 minut... |
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Forum: Questions / Need Assistance Topic: Delaying vehicle spawning |
Le_Chat |
Posted: Wed Jan 19, 2005 8:34 pm
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Replies: 12 Views: 4720
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Well .... Thanks for the answer but I just tried it , does not work. (On top of this , I want to delay them by much more than the normal respawn time). Really strange because the function is really described for this purpose in the PlanetBattlefield ... (but has not been used in any official BF Clas... |
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Forum: Questions / Need Assistance Topic: Selecting specific texture for specific theater of operation |
Le_Chat |
Posted: Wed Jan 19, 2005 8:42 pm
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Replies: 1 Views: 1260
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In BF42 classic, For the same ObjectSpawn instruction (a Sherman for instance) several skin texture are available. They are located in the root directory in the texture.con file in subfolders Africa or Pacific or Russia. Do you know where is the instruction to select which set of skintexture should ... |
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Forum: Questions / Need Assistance Topic: Selecting specific texture for specific theater of operation |
Le_Chat |
Posted: Wed Jan 19, 2005 9:00 pm
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Replies: 1 Views: 1260
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Oupss sorry just found-out ... the instruction is in the init.con of the map rem rem **** Initialize level specific rendering settings. rem ShaderManager.setTextureParam envmap bf1942\levels\puma_aberdeen\Textures\ENVMAP_G_.rcm renderer.globalAmbientColor 0.200000/0.200000/0.200000 renderer.ambientC... |
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Forum: Maps You've Modded/Created Topic: BF42 - Team Training Map - an Aberdeen Mod |
Le_Chat |
Posted: Tue Jan 25, 2005 3:59 pm
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Replies: 0 Views: 3467
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Hi guys, Just hopping on the forum to inform you that I've just finished a modified map specially designed for team training :D Indeed often we could not find a map suitable for a good tank training. Aberdeen and El-Alamein were too big and you would spend most of your time travelling rather than sh... |
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Forum: Questions / Need Assistance Topic: Icons problem on no base camp mod |
Le_Chat |
Posted: Mon Jan 31, 2005 7:45 pm
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Replies: 2 Views: 1645
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While I developped a set of no-base-camp SSM for BF42, once I got a problem on a Berlin map. :arrow: I had made a no base camp version without any problem. :arrow: Then, I remmed the spawnlines for the tanks (in order to make a no-tank version) and 8O 8O suddenly any soldier in the map would see per... |
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