Author |
Message |
Forum: Questions / Need Assistance Topic: Swaping the origional K98 model with FH K98 model. |
Dday |
Posted: Tue Jan 27, 2009 12:38 am
|
|
Replies: 4 Views: 2752
|
How do you do it? I have all the .sm .rs and .dds files. It works when I pack them into Texture.rfa and StandardMesh.rfa But how do you limit it into only one map, like Omaha Beach? Without touching the main map file. I know you need to generate a file like Omaha_Beach_004.rfa But what files and cod... |
|
 |
Forum: Questions / Need Assistance Topic: Swaping the origional K98 model with FH K98 model. |
Dday |
Posted: Tue Jan 27, 2009 8:51 pm
|
|
Replies: 4 Views: 2752
|
Nope it doesn't work. I'm thinking there might be a code like the one we use to apply custom skins, something like:
textureManager.alternativePath bf1942/levels/Omaha_Beach/
in the init.con file.
I just need that kind of a code to apply the models. |
|
 |
Sort by: |