Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Swaping the origional K98 model with FH K98 model.

Posted: Tue Jan 27, 2009 12:38 am 

Replies: 4
Views: 2752


How do you do it? I have all the .sm .rs and .dds files. It works when I pack them into Texture.rfa and StandardMesh.rfa But how do you limit it into only one map, like Omaha Beach? Without touching the main map file. I know you need to generate a file like Omaha_Beach_004.rfa But what files and cod...

 Forum: Questions / Need Assistance   Topic: Swaping the origional K98 model with FH K98 model.

Posted: Tue Jan 27, 2009 8:51 pm 

Replies: 4
Views: 2752


Nope it doesn't work. I'm thinking there might be a code like the one we use to apply custom skins, something like:

textureManager.alternativePath bf1942/levels/Omaha_Beach/

in the init.con file.

I just need that kind of a code to apply the models.
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