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Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: just want to add vehicles

Posted: Tue Nov 09, 2004 4:05 am 

Replies: 9
Views: 6476


Does anyone know what objects could be added using this method, and how? I have yet to begin using server-side mods, and this method seems like it could be more useful in some instances than having objects respawn. BTW, great site. After visiting a few servers using server-side mods, I can't wait to...

 Forum: Tutorials and Guides   Topic: More ways to add new vehicles

Posted: Tue Nov 09, 2004 9:50 am 

Replies: 30
Views: 36561


note: latest breakthrough in running outa spawners deal (only applies to adding mainbase or unchanging spawners for the extra vehicles you get) is you pick a spawner with the spawn times and stuff you like and start adding extra vehicles to it with the team for those new ones set to 3,4,5, etc Obje...

 Forum: Tutorials and Guides   Topic: More ways to add new vehicles

Posted: Tue Nov 09, 2004 4:30 pm 

Replies: 30
Views: 36561


if you look at your code, the oh-6 is set teams 1 and 2, which are a part of the main level. If the spawner is tied to any point, the team of that point will be used to spawn the objects. The oh-6 spawned because you associated the spawner with the contorl point, which has a team of either 1 or 2. ...

 Forum: Tutorials and Guides   Topic: More ways to add new vehicles

Posted: Tue Nov 09, 2004 10:19 pm 

Replies: 30
Views: 36561


Oh, right. Sorry. But still it could be causing issues with vehicle not even spawning, since BF would be trying to give the team 3 object an assoiciation of that of team 3, which BF technically doesn't have. So that could be the reason why your spawner isn't spawning the ah-64 or m2a3. Try removing...

 Forum: Questions / Need Assistance   Topic: How many different vehicles can be added to LV?

Posted: Sat Dec 11, 2004 9:36 pm 

Replies: 13
Views: 7723


Hey folks, I just wanted to get a clearer picture of what can/can't be accomplished on LV IRT vehicles on LV. I'm assuming that if the vehicle problem can be fixed on LV, it could be applied to any map, since LV is one of the most restrictive maps vehicle-wise. So, just how many different vehicle ty...

 Forum: Questions / Need Assistance   Topic: Static Objects versus Cache Spawns

Posted: Tue Nov 09, 2004 11:41 pm 

Replies: 1
Views: 1912


This is in reference to a few threads I read that stated the following (I'm paraphrasing, and I'm a noob so I might not be as technical as a SSM vet): 1. Static Objects cannot be added to maps via SSM, WITHOUT them being invisible (or at least invisible to those that don't also add the changes to th...

 Forum: Questions / Need Assistance   Topic: How many different vehicles can be added to LV?

Posted: Sun Dec 12, 2004 12:34 am 

Replies: 13
Views: 7723


If you read thru the forums you will find that you can add tons. Thanks to the many contributions from members, we have found ways to add as many as you can fit. :) Ahh. I did look for the answer, and have tried prodding the gurus for help: http://www.toolazy2p.com/modules.php?name=Forums&file=view...

 Forum: Questions / Need Assistance   Topic: How many different vehicles can be added to LV?

Posted: Wed Dec 29, 2004 2:46 am 

Replies: 13
Views: 7723


Thanks for the reference, silversound. I am familiar with the bare-bones of replacing templates. I customized LV a bit (reference link in previous post). My question was whether or not there is a definite maximum amount of different vehicle types that can be added to LV. I guess the requirement woul...
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